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Idolmaster - One for All [NPJB00611]
#1
Settings:
PPU: Interpreter 2
SPU: Recompiler (ASMJIT)
DX12
OpenAL

LLE:
libavdec_Library v1.1
cellFiber_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
libvdec_Library v1.1

Crashes with
Code:
{rsx::thread} RSX: VP not found in buffer!
·! {rsx::thread} RSX: FP not found in buffer!
·! {rsx::thread} RSX: Add program :
·! {rsx::thread} RSX: *** vp id = 2
·! {rsx::thread} RSX: *** fp id = 3
·! {rsx::thread} RSX: VP not found in buffer!
·S {SPU[0x30] Thread (PA_CellSpursKernel3)[0x22cf8]} SPU: Function detected [0x22cf8-0x22e40] (size=0x148)
·! {rsx::thread} RSX: FP not found in buffer!
·! {rsx::thread} RSX: Add program :
·! {rsx::thread} RSX: *** vp id = 4
·! {rsx::thread} RSX: *** fp id = 5

Log attached


Attached Files Thumbnail(s)
   

.zip   RPCS3.zip (Size: 80.88 KB / Downloads: 159)
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#2
It doesn't look like a crash occurred from the log. What exactly happened? Did it hang?
Also try using SPU Interpreter 2.
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#3
Crashes with the standard windows error message " has stopped working" (see picture)

Same thing happens with SPU Interpreter (fast). A bit earlier though. Log is attached.


Attached Files Thumbnail(s)
   

.zip   RPCS3.zip (Size: 79.19 KB / Downloads: 151)
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#4
Just tried it with Vulkan. One step further: You can actually see the loading screen of the game for a few seconds now. Even though the textures seem to be off. It also just kind of freezes with a white screen after that and crashes when I stop the emulation.

Settings:
PPU: Interpreter 2
SPU: Recompiler (ASMJIT)
Vulkan
OpenAL

LLE:
cellFiber_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1


Attached Files Thumbnail(s)
   

.zip   RPCS3.zip (Size: 100.46 KB / Downloads: 147)
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#5
Well, i can't read the log properly because it's too messy but i think think there's a problem in the sound play thread. Yes there're some graphical issues in the game, try it with a new build and see what will happen. Did you use openGL too?
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#6
Tried it with all renderers. Result is always the same. I am also using the newest version from appveyor.
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#7
So i know the problem, if it's a japan locked region game u need to unlock sdat files and u need correct llem modules to avoid bgm, sound play thread issues
ASUS H97-PRO-GAMER, i5 4690k@4.3Ghz, GTX 980ti
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#8
It displays the first Intro screens with the newest version. Switches to a blank white screen after the "Imas 2nd Vision" screen. Nothing happening afterwards, until I manually terminate it.

Renderer: Vulkan / DX12

libjpgdec.prx
librtc.prx
libsre.prx

PPU: Interpreter (Fast)
SPU: Recompiler (ASMJIT)


Attached Files Thumbnail(s)
   

.7z   RPCS3.7z (Size: 213.61 KB / Downloads: 206)
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#9
Goes Ingame now. Only displays the textboxes though, no picture.

Version: rpcs3-v0.0.2-2017-03-13-1c8cb3b7_win64

PPU: Interpreter (fast)
SPU: Interpreter (fast)
Renderer: Vulkan
Firmware Version: 4.81
Load required Libraries checked


Attached Files Thumbnail(s)
           
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#10
Tested a bit more. When I'm using OpenGL with Write Color Buffers checked I get half a picture ingame. And in S4U mode at least the characters are just standing there and blinking without moving while the camera moves around.


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