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07-07-2014, 06:49 PM
(This post was last modified: 07-07-2014, 07:15 PM by AlexAltea .)
There are some blinking pixels in the game window.
Log/Screenshot coming.
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With recent build it gets stuck in Loading Screen.
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What build? Can you check
older builds to see when it stopped working?
What does it get stuck with? Please upload a log
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04-19-2017, 05:52 PM
(This post was last modified: 04-19-2017, 06:14 PM by JackONeill12 .)
Build 0.0.2-4454
As said stuck while loading.
Will try to find Build where it stopped working.
Logs are attached.
I've tried the same build with the same LLE as in the older post and it doesn't work. Only white screen with:
F {PPU[0x70000008] Thread () [0x00314a38]} struct vm::access_violation thrown: Access violation reading address 0x0
Logs are attached.
Attached Files
Logs.zip (Size: 1.5 MB / Downloads: 130)
Logs.zip (Size: 324.06 KB / Downloads: 125)
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That game has .sdat files, you have to manually decrypt them on older builds otherwise it won't work.
On newer build don't use load required libraries and LLE all modules in BlackDaemon's post plus libvdec as it seems like a HLE libvdec issue
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Yeah, I know that and I've decrypted and manually select them.
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sdat files don't seem properly decrypted as the emulator crashes trying to read from one as seen there on the log, how did you decrypt them?
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT , 2x8G 3600MHz, Manjaro Linux
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