Tested on recent master build. Stuck after "press start" screen. Requires libSre LLE'd.
Code:
E {SPU[0x65] Thread (CellSpursKernel4)[0x1ae88]} Exception: Unknown STOP code: 0x0 (Out_MBox is empty)
(in file Emu\Cell\SPUThread.cpp:1418, in function SPUThread::stop_and_signal)
04-16-2017, 07:34 PM (This post was last modified: 04-17-2017, 01:47 PM by mishcat.)
Goes ingame (graphical errors) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
LLVM works, but no change in speed.
On D3D12 after loading save dies on
Code:
F {rsx::thread} class std::range_error thrown: bad conversion
On Vulkan dies on
Code:
F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)
07-04-2017, 04:23 PM (This post was last modified: 07-04-2017, 04:24 PM by mishcat.)
Fixed graphics and speed boost on 6561ddae using OpenGL and LLVM.
Vulkan:
Code:
F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough, buffer_length=268435456 allocated=268179712 requested=197220 guard=65536 largest_pool=788992
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:74)
D3D12:
Code:
F {rsx::thread} class std::range_error thrown: bad conversion