JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
(08-12-2010, 10:31 PM)Darth1701 Wrote: Log with r1733
It says it loads the pmf but it doesn't play it
This new function does set the PSMF (as you can see, the game starts a thread called setPsmfThread just after calling that function). Unfortunately, it's not this function that's preventing the game from going further. It's probably a sync issue with the sound thread or something similar.
Could you please post a debug log starting right after this function (is probably better to switch to debug a bit before)?
I just tested it with r1773 and it's still the same. It says it loads the PMF but after that it shows a black screen and does nothing.
I'm afraid there is not much you can do, just wait for a future improvement. Eventually this game will also be playable ...
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Unfortunately i can't test it at this time since my current hardware doesn't meet minimal requirements. (Duron 1,2GHz/384Mb/MX440-SE 64Mb, but it's better than nothing )
Unfortunately i can't test it at this time since my current hardware doesn't meet minimal requirements. (Duron 1,2GHz/384Mb/MX440-SE 64Mb, but it's better than nothing )
No problem, pal. I got that
Unfortunately it's almost the same in r1777
Code:
71703 [user_main] INFO hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x9809480, displayBufferSize=0x300000, playbackThreadPriority=0x1c
71719 [user_main] WARN hle.scePsmfPlayer - PARTIAL: scePsmfPlayerGetAudioOutSize psmfPlayer=0x90f93a4
71734 [user_main] WARN hle.scePsmfPlayer - PARTIAL: scePsmfPlayerConfigPlayer psmfPlayer=0x90f93a4 configMode=1 configAttr=3
71734 [setPsmfThread] WARN hle.scePsmfPlayer - scePsmfPlayerSetPsmfCB redirecting to scePsmfPlayerSetPsmf
71734 [setPsmfThread] WARN hle.scePsmfPlayer - PARTIAL: scePsmfPlayerSetPsmf psmfPlayer=0x90f93a4 fileAddr=0x90f9444
72828 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72844 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72844 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72859 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72875 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72875 [GUI] ERROR ge - Aborting current list processing due to too many errors
73141 [setPsmfThread] INFO hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/movie/opening.pmf' PSMF file loaded.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit