(12-14-2012, 10:59 AM)gid15 Wrote: It would be good to open a new thread for this topic. This is a good idea to use 3DStudio for testing.
Could you try the following tests:
- Select "disable optimized VertexInfo reading": any changes?
- in jpcsp.graphics.RE.RenderingEngineFactor, delete/uncomment the line 74:
Code:// re = new StateProxy(re);
Log 4 is with +"Disable optimized VertexInfo", no changes
Log 5 is without line 74, settings as with Log 4, success!
Log 6 is without line 74, Shaders,Dynamic,UBO, also success!
Tried without line 74 and Shaders alone, unchanged, Shaders+Dynamic also unchanged
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit