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Burnout Legends - ULES00125
#16
(03-15-2013, 09:31 AM)nash67 Wrote: using r 3050
if you delete Compiler.xml it goes ingame again
but it still is very slow
here is an info log and profiler
Have you tried to tune the video options to improve the performance: save GE to texture, shaders, vertex cache...

Thank you for the profile log, I found 2 new native functions inside Smile
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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Messages In This Thread
Burnout Legends - ULES00125 - by FuZzion - 11-10-2012, 05:39 PM
RE: Burnout Legends - by Zekro - 11-10-2012, 07:37 PM
RE: Burnout Legends - by FuZzion - 11-10-2012, 09:24 PM
RE: Burnout Legends - ULES00125 - by sum2012 - 11-10-2012, 09:58 PM
RE: Burnout Legends - ULES00125 - by FuZzion - 11-10-2012, 10:25 PM
RE: Burnout Legends - ULES00125 - by montcer9012 - 11-11-2012, 05:13 PM
RE: Burnout Legends - ULES00125 - by Zekro - 11-11-2012, 05:47 PM
RE: Burnout Legends - ULES00125 - by FuZzion - 11-29-2012, 06:57 PM
RE: Burnout Legends - ULES00125 - by FuZzion - 03-02-2013, 04:13 PM
RE: Burnout Legends - ULES00125 - by gid15 - 03-03-2013, 09:07 PM
RE: Burnout Legends - ULES00125 - by nash67 - 03-04-2013, 10:34 AM
RE: Burnout Legends - ULES00125 - by FuZzion - 03-04-2013, 12:14 PM
RE: Burnout Legends - ULES00125 - by FuZzion - 03-15-2013, 07:14 AM
RE: Burnout Legends - ULES00125 - by gid15 - 03-15-2013, 09:18 AM
RE: Burnout Legends - ULES00125 - by nash67 - 03-15-2013, 09:31 AM
RE: Burnout Legends - ULES00125 - by gid15 - 03-15-2013, 10:10 AM
RE: Burnout Legends - ULES00125 - by nash67 - 03-15-2013, 12:10 PM
RE: Burnout Legends - ULES00125 - by FuZzion - 03-19-2013, 11:50 AM
RE: Burnout Legends - ULES00125 - by Zekro - 03-19-2013, 01:45 PM
RE: Burnout Legends - ULES00125 - by FuZzion - 03-23-2013, 03:12 PM
RE: Burnout Legends - ULES00125 - by Zekro - 03-23-2013, 05:33 PM

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