10-16-2013, 07:15 AM
(This post was last modified: 10-16-2013, 11:59 PM by DragonNeos.)
This game was tested with r3405. JPCSP does not generate SAVEDATA correctly (using Crypto) and creates a PARAM.SFO that is blank (0 bytes). This game also suffers from having too many NOP Instructions being executed. However, JPCSP will not crash right away when these errors pop up in the Log. Sometimes JPCSP will freeze at the loading screen before the first battle (Log 1). Log 2 shows the Java Error when trying to load SAVEDATA (using Crypto). The third Log shows the exceeding limit of NOP Instructions being executed.