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16 bit color depth bug with NVIDIA card
#13
(01-21-2014, 02:22 PM)Hykem Wrote:
(01-21-2014, 03:16 AM)onelight Wrote: "This will also be used for any other plugins we might develop or receive."
how about "nearest" I need nearest in some game.

Yes, I was thinking about this too. I'm going to study some options for filters and scaling plugins. If you happen to find any more projects like XBRZ4JPCSP please post them. I would be very interested in integrating more features with JPCSP.

By the way, I noticed the crashes and bugs when enabling the plugin in the middle of a game too. This seems to be related to only some textures.
If you try some of the demos ("blend" is the best example), you'll notice that this doesn't happen so often.
Test AMD gpu
no 16 bit color depth error
   

but if you are using AMD GPU and 13.4 to 13.12 driver ati catalyst soft, Use chaders will make Everything become Crash and you can not find a way to run JPCSP in full fps. you'd better use 13.1 or 13.2 driver.(not test 13.3)
http://www.emunewz.net/forum/showthread.php?tid=155517

Use chaders
   

disable chaders
   
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Messages In This Thread
RE: Is jpcsp use 16 bit color depth defualt? - by onelight - 01-25-2014, 02:35 PM

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