04-27-2014, 11:10 PM
(04-27-2014, 04:20 PM)Hykem Wrote:(04-27-2014, 03:30 PM)onelight Wrote:(04-27-2014, 03:25 PM)shadow Wrote: it seems like jpcsp renders ignores fogging. Is it software or opengl render?opengl, but jpcsp ignores fogging even use sofware
Hmmm, I remember this issue. It will have to be gid15 answering this, but could you please tell which settings (graphics) are you using? Since you're using the standard OpenGL back-end, I presume you're also using shaders, right?
I use different settings in that 3 games.
Final Fantasy Type-0
Use vertex cache
Use shaders
Enable saving GE screen to textures instead of memory
Enable decoding of indexed textures
Enable dynamic shader
note:faster but no shadow. I can't find a good setting to solve ACE telesport miss card effects
Tales of The World: Radiant Mythology 2
Use vertex cache
Use shaders
Enable saving GE screen to textures instead of memory
Enable dynamic shader
note: map have a black border, I can't find a settings to solve it.
Tenchu 4
Use shaders
Enable saving GE screen to textures instead of memory
Enable dynamic shader
Enable the shader implementaion for the "Stencil Test"