So, now it works, apparently. Speed is exceptional (40-60 fps, no pausing like before) until you press new game. After that it drops to 1 fps, and some button mashing later you get this for a while before it hangs, I think.
(There is a massive spam of [W : PPU[47] Thread (NetworkThread)[0x0058c010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_NET) also)
(There is a massive spam of [W : PPU[47] Thread (NetworkThread)[0x0058c010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_NET) also)
Code:
[E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
[W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
[W : RSXThread]: New FBO (960x540)
[E : RSXThread]: Init tex error: Bad tex format (0x82 | linear | 0x0)
[E : RSXThread]: Init tex error: Bad tex format (0x82 | linear | 0x0)
[E : RSXThread]: Init tex error: Bad tex format (0x83 | swizzled | 0x0)
[W : PPU[34] Thread (EE RenderLoop)[0x009d4094]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x0,offset=0xff0300,pitch=4,width=960,height=540)
[E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
[W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
[E : RSXThread]: Init tex error: Bad tex format (0x82 | linear | 0x0)
[E : RSXThread]: Init tex error: Bad tex format (0x82 | linear | 0x0)
[E : RSXThread]: Init tex error: Bad tex format (0x83 | swizzled | 0x0)
[W : PPU[34] Thread (EE RenderLoop)[0x009d4094]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x0,offset=0xff0300,pitch=4,width=960,height=540)
[E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
[W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
[E : RSXThread]: Init tex error: Bad tex format (0x82 | linear | 0x0)
[E : RSXThread]: Init tex error: Bad tex format (0x82 | linear | 0x0)
[E : RSXThread]: Init tex error: Bad tex format (0x83 | swizzled | 0x0)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)