(05-18-2014, 11:35 AM)Ekaseo Wrote:(05-18-2014, 10:55 AM)ssshadow Wrote: So, I only got it to work once or so. Now I either get a black screen with 100+ fps, or a CTD. Ignore Read/Write Errors is checked, color buffer makes no difference, am I missing something?
In my case, when i run it only with an Interpreter, the game crashes, but when i run it with disasm, it runs fine.
That is true, but with disasm I get a black screen and 100+ fps... No apparent errors in the log really. It just loops on
Quote:[W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
[W : PPU[47] Thread (NetworkThread)[0x0058c010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_NET)
[W : PPU[34] Thread (EE RenderLoop)[0x009d4094]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x0,offset=0xff0300,pitch=4,width=960,height=540)
[E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
[W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)