10-13-2014, 08:55 AM
(This post was last modified: 10-13-2014, 08:56 AM by BlackDaemon.)
Yep, it's known issue. Nekotekina did some changes intending to make RSX emulation more accurately, but it have negative effect on some games, like Caladrius Blaze and Raiden IV: OverKill. In RSXThread.cpp revert a few changes
comment back
and uncomment (because in some cases this cause graphics broken, like in Raiden IV: Overkill)
comment back
Code:
LOG_ERROR(Log::RSX, "null cmd: cmd=0x%x, put=0x%x, get=0x%x (addr=0x%x)", cmd, put, get, (u32)Memory.RSXIOMem.RealAddr(get));
Emu.Pause();
Code:
//(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset];