03-25-2015, 09:00 AM
(This post was last modified: 03-26-2015, 03:30 AM by DragonNeos.)
Using "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" and "Save Stencil to Memory (more accurate but slower)" simultaneously doesn't have any effect. The screen is still shown in a squished and blurry manner. The option "Save Stencil to Memory (more accurate but slower)" works when it's enabled alone, but the warnings about different SFIX and DFIX still spam the Logger. The External Software Renderer performs worse than OpenGL (11-12 FPS at 1x vs. 15-16 FPS) and displays artifacts at higher resolutions.
Here is a video that displays the Character Change Freeze: https://www.youtube.com/watch?v=hIS-PHHEHJw
Here is a video that displays the Character Change Freeze: https://www.youtube.com/watch?v=hIS-PHHEHJw