09-07-2015, 10:47 AM
(01-17-2014, 08:48 AM)onelight Wrote: My friend gdmk tell me something wrong with GVG NEXT PLUSFor reference, this should have been fixed some time ago in "r3588 Always store the GE and FB in a 32-bit texture, 16-bit textures are causing color artifacts". But only if you enable the option "Enable saving GE screen to textures instead of memory".
This game is use 32 bit color depth, but jpcsp use 16bit color depth.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log