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RPCS3 DX12 WIP LATEST BUILDS LLVM and not llvm
#4
Very very thanks flashmozzg , but one question :

The pc specs of video : intel i7 3770 and nvidia gtx 960 16gb ram . I have intel i5 3570k gtx 970 sli and 8gb ram, in theory identical computers.

I used the latest build of here https://ci.appveyor.com/project/rpcs3/rp.../artifacts

identical game that in the video blus30117 dragon ball burst limit and identical settings in lle modules cellspurs and cellsre and identical others settings .

But game works a few seconds and .....freeze with error cellsyncmutextrylock and freeze

Identical error with recompiler, interpreter 1 and interpreter 2.

but with interpreter 1 are working and playable 6-9 fps.

But with recompiler how in the video. The game freeze . I do not know, I do not understand. why?? .

Edit:

I tried in pcs3 to change in graphic settings and I selected microsoft basic render and it works with recompiler and game playable but only 1fps.

With gtx 670 sli failed recompiler but with microsoft basic works???? very rare.

EDIT:

Hi, now it works and playable 16-26 fps.
With emulator of your link
https://ci.appveyor.com/project/rpcs3/rp.../artifacts

Settings:

core :Recompiler llvm and spu decoder : recompiler asmjit
graphics: dx12 720p nvidia 670 16:9 off others in blank
Audio: open al
pand handler: windows
keyboard handler: null and others null , camera unknown
miscellaneous: nothing
network: disconnected

lle modules : cellSpurs and cellSre

dragon ball playable 16-26 fps in my pc.
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RE: RPCS3 DX12 WIP LATEST BUILDS LLVM and not llvm - by samipower - 12-30-2015, 01:25 PM

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