07-19-2016, 05:33 AM
This game has been tested with r31f4f07. The option "Enable the shader implementation for the "Stencil Test" (more accurate but slower)" finally works with this game.
However, the video decoding of this game is still poor as parts of the video look like corrupted frames (see first three screenshots of Post #7). Sometimes, the video can freeze and rewind a few seconds as it is being decoded. The log will display this as the video is being shown:
This message also appears in the log, although it doesn't seem to affect the functionality of the game:
The game can still freeze while switching characters possibly due to Java memory management. Is there a way to figure out the exact cause of this problem?
However, the video decoding of this game is still poor as parts of the video look like corrupted frames (see first three screenshots of Post #7). Sometimes, the video can freeze and rewind a few seconds as it is being decoded. The log will display this as the video is being shown:
Code:
23:57:50 ERROR h264 - Video Decoder Thread - H264 decode error 0xFFFFFFFF
23:57:50 ERROR hle.sceMpeg - Video Decoder Thread - decodeNextImage codec returned 0xFFFFFFFF
23:58:23 WARN atrac3plus - user_main - GHA Phase shifting
This message also appears in the log, although it doesn't seem to affect the functionality of the game:
Code:
23:52:21 DEBUG hle.sceUtility - user_main - sceUtilityLoadModule module=0x103
23:52:21 INFO hle.sceUtility - user_main - Loading: sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
23:52:21 ERROR hle.sceUtility - user_main - Can't load flash0 module
23:52:21 INFO hle.sceUtility - user_main - IGNORING: sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
23:52:22 DEBUG hle.sceUtility - user_main - sceUtilityLoadModule module=0x104
23:52:22 INFO hle.sceUtility - user_main - Loading: sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
23:52:22 ERROR hle.sceUtility - user_main - Can't load flash0 module
23:52:22 INFO hle.sceUtility - user_main - IGNORING: sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
The game can still freeze while switching characters possibly due to Java memory management. Is there a way to figure out the exact cause of this problem?