(09-20-2011, 11:05 AM)hyakki Wrote: still gets some invalid memory errors every once in awhile (usually during mission replays)Also:
Freezes while loading cutscenes/FMVs if Maximum method size isn't set to 3000 (doing so will significantly drops the FPS during briefing and loading, though). Invalid memory errors occurs randomly (mostly in hangar screen and even gameplay in my PC).
I'm using svn2324.
Config:
use vertex cache 1
use shader 1
enable saving GE to textures 1
enable decoding of indexed textures 1
enable dynamic shader generations 1
ignore invalid memory
use media engine
decode media using SonicStage
Maximum method size: either 50 or 3000 (3000 for playing missions with cutscenes)
edit: freezing while loading seems to be fixed in the latest SVN. Good work ppl