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The Wolf Among Us [NPEB01881]
#2
Goes ingame (graphical errors) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
LLVM works, but no change in speed.

On D3D12 after loading save dies on
Code:
F {rsx::thread} class std::range_error thrown: bad conversion
On Vulkan dies on
Code:
F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)


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.zip   RPCS3_thewolfamongus.zip (Size: 318.1 KB / Downloads: 135)
.zip   RPCS3_thewolfamongus_vulkan.zip (Size: 100.34 KB / Downloads: 139)
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
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Messages In This Thread
The Wolf Among Us [NPEB01881] - by BlackDaemon - 01-11-2016, 01:20 PM
RE: The Wolf Among Us [NPEB01881] - by mishcat - 04-16-2017, 07:34 PM
RE: The Wolf Among Us [NPEB01881] - by ssshadow - 04-17-2017, 12:45 PM
RE: The Wolf Among Us [NPEB01881] - by mishcat - 07-04-2017, 04:23 PM
RE: The Wolf Among Us [NPEB01881] - by Annie - 07-17-2017, 11:07 PM
RE: The Wolf Among Us [NPEB01881] - by mishcat - 07-20-2017, 05:57 PM

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