Goes ingame (graphical errors) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
LLVM works, but no change in speed.
On D3D12 after loading save dies onOn Vulkan dies on
LLVM works, but no change in speed.
On D3D12 after loading save dies on
Code:
F {rsx::thread} class std::range_error thrown: bad conversion
Code:
F {rsx::thread} class std::runtime_error thrown: Working buffer not big enough
(in file c:\rpcs3\rpcs3\emu\rsx\d3d12\../Common/ring_buffer_helper.h:64)
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4