(08-02-2010, 06:17 PM)Hykem Wrote: I think I found something. Could anyone please test this and any other games that have the same issue in r1720?
Great work:
Tekken 6 loads ...
Code:
7625 [GUI] INFO misc - Jpcsp v0.5 1720
7625 [GUI] INFO misc - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10466
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 18
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.10
REGION = 32768
TITLE = TEKKEN 6
USE_USB = 0
probably homebrew? false
7640 [GUI] INFO misc - Loading global compatibility settings
7640 [GUI] INFO ge - Only GE Graphics: false
7640 [GUI] INFO hle - Media Engine enabled
7687 [GUI] INFO hle.audio - Audio ChReserve disabled: false
7687 [GUI] INFO hle.audio - Audio Blocking disabled: false
7687 [GUI] INFO hle - Audio threads disabled: false
7687 [GUI] INFO memory - Ignore invalid memory access: false
7890 [GUI] INFO misc - Unrecognized file format
7890 [GUI] INFO misc - File magic 00 00 00 00
7984 [GUI] WARN misc - .shstrtab section not found
8047 [GUI] WARN misc - ELF is not PRX, but has no section headers!
8047 [GUI] WARN misc - Manually locating ModuleInfo at address: 0x8b89740
8047 [GUI] INFO misc - Found ModuleInfo name:'tekken' version:0101 attr:00000000 gp:08c022b0
8047 [GUI] INFO misc - Found 268 imports from 30 modules
8062 [GUI] WARN misc - Failed to map import at 0x08B89268 [0x58B83577] Module 'scePsmfPlayer'(attempt 1)
8062 [GUI] INFO misc - 267 NIDS mapped
8062 [GUI] INFO misc - 1 remaining unmapped NIDS
8078 [GUI] INFO hle - pspiofilemgr - filepath disc0/
8109 [GUI] INFO ge - OpenGL version: 3.3.9901 Compatibility Profile Context
8140 [GUI] INFO ge - Using VBO
9125 [Emu] INFO runtime - Using Compiler
9437 [root] WARN hle - Unsupported syscall 213c SysMemUserForUser_91DE343C 05050010 09fffe00 00000000
9453 [user_main] INFO compiler - Replacing CodeBlock at 0x08B7C8DC by Native Code 'strlen'
9469 [user_main] INFO compiler - Replacing CodeSequence at 0x08B7A3BC-0x08B7A460 by Native Code 'memset'
9500 [user_main] INFO compiler - Replacing CodeSequence at 0x08B7A3BC-0x08B7A460 by Native Code 'memset'
9562 [user_main] WARN hle - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
9578 [user_main] WARN hle - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
9578 [user_main] WARN hle - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
9578 [user_main] WARN hle - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
9578 [user_main] WARN hle - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
9578 [user_main] WARN hle - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
9578 [user_main] WARN hle - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
9578 [user_main] WARN hle - sceKernelChangeThreadPriority SceUID=ffffffff newPriority:0x13) unknown thread
9609 [user_main] INFO compiler - Replacing CodeBlock at 0x08ACFD44 by Native Code 'nop'
9609 [user_main] INFO compiler - Replacing CodeBlock at 0x08AEBB70 by Native Code 'nop'
10250 [user_main] INFO compiler - Splitting _S1_3_8939FE8 (5121/3000)
10328 [user_main] INFO compiler - Replacing CodeBlock at 0x08865488 by Native Code 'nop'
10375 [user_main] ERROR memory - read8 - Invalid memory address : 0x0 PC=08804238
14062 [user_main] WARN hle - UNIMPLEMENTED:sceKernelCreateFpl option at 0x9fff570 (size=8)
14156 [user_main] WARN hle - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=0,sync=1) bad params
14203 [user_main] INFO compiler - Replacing CodeBlock at 0x08ACD010 by Native Code 'nop'
14250 [user_main] INFO compiler - Replacing CodeBlock at 0x088789E8 by Native Code 'nop'
14297 [user_main] INFO hle - sceDisplaySetFrameBuf(topaddr=0x4044000,bufferwidth=512,pixelformat=1,sync=1) ok
14359 [user_main] INFO compiler - Replacing CodeBlock at 0x0885F3D8 by Native Code 'nop'
14390 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14390 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14406 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14437 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14453 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14469 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14484 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14500 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14515 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14531 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14547 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14578 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14594 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14609 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14625 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14640 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14656 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14672 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
14703 [user_main] INFO misc - Unimplemented NID function scePowerGetPllClockFrequencyInt [0x34F9C463]
... but goes not much further at the moment due to unimplemented functions.
Evangelion: Battle Orchestra also loads and it looks like it's half-playable
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit