09-30-2010, 07:22 PM
Exactly.
Like Darth stated, there are two main ways to display fonts on the PSP:
1 - Pre-rendered fonts: the text is drawn into the whole texture;
2 - sceFont: it's a dedicated library that supports proprietary font files and it's capable of decoding and rendering individual characters into the main display.
So, in the first case, the main display is getting overlayed by our custom testing "Debug" font, which doesn't include Japanese characters, but in the second case, the developers rendered the text into the message box on top on the scene, so it's a part of the texture.
We're still working on sceFont and, hopefully, JPCSP will be able to support any .PGF font file (including ones with foreign character codes).
Like Darth stated, there are two main ways to display fonts on the PSP:
1 - Pre-rendered fonts: the text is drawn into the whole texture;
2 - sceFont: it's a dedicated library that supports proprietary font files and it's capable of decoding and rendering individual characters into the main display.
So, in the first case, the main display is getting overlayed by our custom testing "Debug" font, which doesn't include Japanese characters, but in the second case, the developers rendered the text into the message box on top on the scene, so it's a part of the texture.
We're still working on sceFont and, hopefully, JPCSP will be able to support any .PGF font file (including ones with foreign character codes).
