04-03-2012, 08:14 AM
ADHOC connection test. Can't create Host game, it returns to Host/Join game menu (checked on real PSP).
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Server
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Server
Code:
90135 [user_main] WARN hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
90136 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x1000, priority=31, product=0x08C906F0
90137 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8809438, adhocctlHandlerArg=0x0)
90140 [user_main] INFO hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08C91120, netAction=2, title=DESH01, timeout=10]
90210 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlGetState stateAddr=0x08C90704 returning 0
90226 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlDelHandler (adhocctlHandler=0xad00)
90227 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlTerm
90228 [user_main] WARN hle.sceNetAdhoc - IGNORING: sceNetAdhocTerm