11-14-2010, 02:58 PM
(This post was last modified: 11-14-2010, 03:01 PM by feartshadow.)
New Log in r1841:
1145 [GUI] INFO ge - Using RenderingEngineLwjgl31
1145 [GUI] INFO ge - OpenGL version: 4.1.10244 Compatibility Profile Context
1146 [GUI] INFO ge - Shading Language version: 4.10
1146 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
1146 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
1158 [GUI] INFO ge - Using VBO
1161 [GUI] DEBUG ge - bindBuffer 0, 1
1161 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
1163 [GUI] INFO ge - Using shaders with Skinning
1164 [GUI] INFO ge - Using Geometry Shader for SPRITES
1165 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
1262 [GUI] ERROR ge - Shader info log: Vertex shader failed to compile with the following errors:
ERROR: 0:9: error(#71) Syntax error incorrect preprocessor directive
WARNING: 0:9: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
ERROR: error(#273) 1 compilation errors. No code generated
1363 [GUI] ERROR ge - Shader info log: Fragment shader failed to compile with the following errors:
ERROR: 0:9: error(#71) Syntax error incorrect preprocessor directive
WARNING: 0:9: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
ERROR: error(#273) 1 compilation errors. No code generated
1364 [GUI] ERROR ge - Program info log: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
1365 [GUI] ERROR ge - Program info log: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
1443 [GUI] ERROR ge - Shader info log: Geometry shader was successfully compiled to run on hardware.
1444 [GUI] INFO ge - Using Geometry Shader shader-150.geom
1445 [GUI] ERROR ge - Program info log: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
1445 [GUI] ERROR ge - Program info log: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
1446 [GUI] DEBUG ge - useProgram 3
1446 [GUI] DEBUG ge - bindBuffer 1, 2
1145 [GUI] INFO ge - Using RenderingEngineLwjgl31
1145 [GUI] INFO ge - OpenGL version: 4.1.10244 Compatibility Profile Context
1146 [GUI] INFO ge - Shading Language version: 4.10
1146 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
1146 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
1158 [GUI] INFO ge - Using VBO
1161 [GUI] DEBUG ge - bindBuffer 0, 1
1161 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
1163 [GUI] INFO ge - Using shaders with Skinning
1164 [GUI] INFO ge - Using Geometry Shader for SPRITES
1165 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
1262 [GUI] ERROR ge - Shader info log: Vertex shader failed to compile with the following errors:
ERROR: 0:9: error(#71) Syntax error incorrect preprocessor directive
WARNING: 0:9: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
ERROR: error(#273) 1 compilation errors. No code generated
1363 [GUI] ERROR ge - Shader info log: Fragment shader failed to compile with the following errors:
ERROR: 0:9: error(#71) Syntax error incorrect preprocessor directive
WARNING: 0:9: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
ERROR: error(#273) 1 compilation errors. No code generated
1364 [GUI] ERROR ge - Program info log: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
1365 [GUI] ERROR ge - Program info log: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
1443 [GUI] ERROR ge - Shader info log: Geometry shader was successfully compiled to run on hardware.
1444 [GUI] INFO ge - Using Geometry Shader shader-150.geom
1445 [GUI] ERROR ge - Program info log: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
1445 [GUI] ERROR ge - Program info log: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
1446 [GUI] DEBUG ge - useProgram 3
1446 [GUI] DEBUG ge - bindBuffer 1, 2