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Gungnir (US) - ULUS10592
#1
Test on r2552 and r2570

Use: Use Media Engine, Decode audio file with SonicStage

Game is playable until the cutscene where you are executed in scene 3 and is supposed to be rescued and get the Gungnir, then the game stops working, with the screen stops at the mosiac picture of...something, most probably the beginning of the cutscene itself.

Edit: setting added: User vertex cache, Use shaders (experimental), Enable saving GE screen, Enable decoding of indexed texture, and Disable optimized VertexInfo, now it's working 100% and even solve the various graphical weirdness that happens when you place unit, battle report, etc.

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Messages In This Thread
Gungnir (US) - ULUS10592 - by bugmenot - 06-13-2012, 04:16 PM
RE: Gungnir (US) - ULUS10592 - by bugmenot - 07-04-2012, 12:41 PM
RE: Gungnir (US) - ULUS10592 - by gid15 - 07-04-2012, 07:17 PM
RE: Gungnir (US) - ULUS10592 - by amieklo - 10-06-2012, 02:25 AM
RE: Gungnir (US) - ULUS10592 - by jlkawaii - 10-29-2012, 12:47 PM
RE: Gungnir (US) - ULUS10592 - by cyber12 - 11-26-2012, 03:42 PM
RE: Gungnir (US) - ULUS10592 - by Aiur - 01-27-2013, 12:38 AM
RE: Gungnir (US) - ULUS10592 - by Agk - 01-28-2013, 12:40 AM
RE: Gungnir (US) - ULUS10592 - by amrali34 - 01-31-2013, 01:53 PM
RE: Gungnir (US) - ULUS10592 - by srdjan045 - 01-31-2013, 05:06 PM
RE: Gungnir (US) - ULUS10592 - by amrali34 - 01-31-2013, 05:33 PM
RE: Gungnir (US) - ULUS10592 - by srdjan045 - 01-31-2013, 10:06 PM
RE: Gungnir (US) - ULUS10592 - by amrali34 - 02-01-2013, 10:29 AM
RE: Gungnir (US) - ULUS10592 - by srdjan045 - 02-01-2013, 02:09 PM

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