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Ratchet & Clank: Size Matters - UCUS98633
#5
I have tested this game in r2956 and it gets ingame just fine and seems to run almost playably (I'm estimating about half speed, 15 fps or so, with sudden increases when looking at less crowded areas), however the controls are EXTREMELY unresponsive for some reason. I have to rapidly smash a button to make Ratchet do anything (apart from movement, which works OK) and it only works once in a while, so you can't really play the game at all. The controls seem to work better at higher fps and I also tested lowering/increasing the clock rate and at lower clock rates the controls were slightly more responsive, so I guess they're tied to the game performance somehow.

There were also some graphics bugs with the lighting, namely the game has a very bright bloom effect everywhere that occasionally flickers on and off and shows through models.

Other than that, seemed fine, would be awesome to replay it in Jpcsp once the controls work again, I loved this game when it came out.

Screenshot:
[Image: SizeMatters.jpg]

Settings used:

64 bit Java JRE 7, 1600x900 fullscreen, 4xAA

Enable GE graphics
Enable shaders
Enable use geometry shader for 2D rendering
Disable UBO
Enable VAO
Enable dynamic shader generation
Enable save GE screen to Texture

Both memory settings enabled
Compiler size 1000

PC specs:

AMD A8 3500M 1.5 Ghz (Quad core)
8 GB RAM
AMD Radeon HD 6740G2 1 GB (6650M + 6620G)
Windows 7 64 bit

+ Hyakki's launcher with mostly increased memory settings for everything.
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RE: Ratchet & Clank: Size Matters - UCUS98633 - by Finzy - 01-01-2013, 09:23 PM

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