r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
(12-21-2020, 02:16 PM)sum2012 Wrote: e1d66a0 version
background black
Code:
22:13:22 INFO emu - GUI - [X] Use vertex cache
22:13:22 INFO emu - GUI - [X] Use shaders
22:13:22 INFO emu - GUI - [X] Enable saving GE screen to textures instead of memory
22:13:22 INFO emu - GUI - [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
I see that you have selected a few configuration options. Have you tried other combinations?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
12-22-2020, 12:11 PM (This post was last modified: 12-22-2020, 12:27 PM by sum2012.)
Yes,try many combion
Attach next frame log
(12-21-2020, 03:16 PM)gid15 Wrote:
(12-21-2020, 02:16 PM)sum2012 Wrote: e1d66a0 version
background black
Code:
22:13:22 INFO emu - GUI - [X] Use vertex cache
22:13:22 INFO emu - GUI - [X] Use shaders
22:13:22 INFO emu - GUI - [X] Enable saving GE screen to textures instead of memory
22:13:22 INFO emu - GUI - [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
I see that you have selected a few configuration options. Have you tried other combinations?
Can move to playable with these setting
Code:
20:22:16 INFO emu - GUI - (X) Use OpenGL Renderer (Default)
20:22:16 INFO emu - GUI - [X] Use vertex cache
20:22:16 INFO emu - GUI - [X] Use shaders
20:22:16 INFO emu - GUI - [X] Enable VAO (only relevant when using shaders and vertex cache)
20:22:16 INFO emu - GUI - [X] Enable saving GE screen to textures instead of memory
20:22:16 INFO emu - GUI - [X] Save Stencil to Memory (more accurate but slower)
12-22-2020, 02:23 PM (This post was last modified: 12-22-2020, 02:25 PM by gid15.)
(12-22-2020, 12:11 PM)sum2012 Wrote: Can move to playable with these setting
Code:
20:22:16 INFO emu - GUI - (X) Use OpenGL Renderer (Default)
20:22:16 INFO emu - GUI - [X] Use vertex cache
20:22:16 INFO emu - GUI - [X] Use shaders
20:22:16 INFO emu - GUI - [X] Enable VAO (only relevant when using shaders and vertex cache)
20:22:16 INFO emu - GUI - [X] Enable saving GE screen to textures instead of memory
20:22:16 INFO emu - GUI - [X] Save Stencil to Memory (more accurate but slower)
OK, I guess that "Use vertex cache" and "Enable VAO" are not really necessary, right? It is probably "Save Stencil to Memory" which is the important option.
Thank you for researching the right combination of options!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Use vertex cache" and "Enable VAO" are necessary
Save Stencil to Memory is that screen is too bright.
(12-22-2020, 02:23 PM)gid15 Wrote:
(12-22-2020, 12:11 PM)sum2012 Wrote: Can move to playable with these setting
Code:
20:22:16 INFO emu - GUI - (X) Use OpenGL Renderer (Default)
20:22:16 INFO emu - GUI - [X] Use vertex cache
20:22:16 INFO emu - GUI - [X] Use shaders
20:22:16 INFO emu - GUI - [X] Enable VAO (only relevant when using shaders and vertex cache)
20:22:16 INFO emu - GUI - [X] Enable saving GE screen to textures instead of memory
20:22:16 INFO emu - GUI - [X] Save Stencil to Memory (more accurate but slower)
OK, I guess that "Use vertex cache" and "Enable VAO" are not really necessary, right? It is probably "Save Stencil to Memory" which is the important option.
Thank you for researching the right combination of options!