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Tekken 6 - Critical Error
#21
Log with r1733

It says it loads the pmf but it doesn't play it


Attached Files
.7z   log2.7z (Size: 4.22 KB / Downloads: 160)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#22
(08-12-2010, 10:31 PM)Darth1701 Wrote: Log with r1733

It says it loads the pmf but it doesn't play it

This new function does set the PSMF (as you can see, the game starts a thread called setPsmfThread just after calling that function). Unfortunately, it's not this function that's preventing the game from going further. It's probably a sync issue with the sound thread or something similar.
Could you please post a debug log starting right after this function (is probably better to switch to debug a bit before)?
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#23
Debug log.


Attached Files
.zip   ULUS10466_r1733_dynarec_debug.zip (Size: 60.19 KB / Downloads: 178)
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#24
hey tell me status of this game now
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#25
Im so confused with everything that was said. So could someone please explain in English ;P I get the same message!
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#26
I just tested it with r1773 and it's still the same. It says it loads the PMF but after that it shows a black screen and does nothing.

I'm afraid there is not much you can do, just wait for a future improvement. Eventually this game will also be playable ... Big Grin
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#27
Any improvements in r1777? I just commited some huge changes in scePsmf, so it may have had some impact it this game too.
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#28
Hykem,

Unfortunately i can't test it at this time since my current hardware doesn't meet minimal requirements. (Duron 1,2GHz/384Mb/MX440-SE 64Mb, but it's better than nothing Big Grin )
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#29
(09-28-2010, 08:06 PM)BlackDaemon Wrote: Hykem,

Unfortunately i can't test it at this time since my current hardware doesn't meet minimal requirements. (Duron 1,2GHz/384Mb/MX440-SE 64Mb, but it's better than nothing Big Grin )

No problem, pal. I got that Smile

Unfortunately it's almost the same in r1777

Code:
71703 [user_main] INFO  hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x9809480, displayBufferSize=0x300000, playbackThreadPriority=0x1c
71719 [user_main] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerGetAudioOutSize psmfPlayer=0x90f93a4
71734 [user_main] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerConfigPlayer psmfPlayer=0x90f93a4 configMode=1 configAttr=3
71734 [setPsmfThread] WARN  hle.scePsmfPlayer - scePsmfPlayerSetPsmfCB redirecting to scePsmfPlayerSetPsmf
71734 [setPsmfThread] WARN  hle.scePsmfPlayer - PARTIAL: scePsmfPlayerSetPsmf psmfPlayer=0x90f93a4 fileAddr=0x90f9444
72828 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72844 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72844 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72859 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72875 [GUI] ERROR ge - Waiting too long on an END command, aborting the list id=0x29 PSP_GE_LIST_END_REACHED
72875 [GUI] ERROR ge - Aborting current list processing due to too many errors
73141 [setPsmfThread] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/movie/opening.pmf' PSMF file loaded.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#30
Any improvements in r1780?
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