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Shaders don't work for me
#21
Been a while since anyone brought up this issue. I know it's the holidays and all but it seems it was forgotten all together.
Funny thing, I spend more time on the forum instead of on emulators Tongue

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#22
(12-24-2010, 09:47 PM)Kai3213 Wrote: Been a while since anyone brought up this issue. I know it's the holidays and all but it seems it was forgotten all together.
Hi,

no it's not forgotten! From the different log files you provided, I think I know what has to be done (i.e. shader templates)... but this requires a quite large amount of work. Anyway, this is a feature on my TODO list as it will help all shader implementations, not just older cards.
But do not expect a significant performance improvement with shaders on your graphic card: older cards usually do not have a lot of parallel processors available for shaders... Sad
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#23
(12-26-2010, 04:05 PM)gid15 Wrote:
(12-24-2010, 09:47 PM)Kai3213 Wrote: Been a while since anyone brought up this issue. I know it's the holidays and all but it seems it was forgotten all together.
Hi,

no it's not forgotten! From the different log files you provided, I think I know what has to be done (i.e. shader templates)... but this requires a quite large amount of work. Anyway, this is a feature on my TODO list as it will help all shader implementations, not just older cards.
But do not expect a significant performance improvement with shaders on your graphic card: older cards usually do not have a lot of parallel processors available for shaders... :(

Well that's good to know. Yea I wasn't expecting a speed boost from the shaders, the lighting in some games like Crisis Core are a bit too bright for my tastes. Not a bit deal but it would be nice if everything wasn't glowing like a kryptonite :D
Funny thing, I spend more time on the forum instead of on emulators Tongue

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#24
(12-26-2010, 04:05 PM)gid15 Wrote: no it's not forgotten! From the different log files you provided, I think I know what has to be done (i.e. shader templates)... but this requires a quite large amount of work. Anyway, this is a feature on my TODO list as it will help all shader implementations, not just older cards.
Shader templates have been implemented in r2005. Kai, could you test it and post a log file, I expect some errors at my first try Wink
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#25
(03-07-2011, 08:07 PM)gid15 Wrote:
(12-26-2010, 04:05 PM)gid15 Wrote: no it's not forgotten! From the different log files you provided, I think I know what has to be done (i.e. shader templates)... but this requires a quite large amount of work. Anyway, this is a feature on my TODO list as it will help all shader implementations, not just older cards.
Shader templates have been implemented in r2005. Kai, could you test it and post a log file, I expect some errors at my first try Wink

Here you go. You were right about the errors Big Grin


Attached Files
.html   shaders log.html (Size: 52.56 KB / Downloads: 181)
Funny thing, I spend more time on the forum instead of on emulators Tongue

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#26
New shaders log Big Grin


Attached Files
.html   Shaders log 2 with dynamic shaders.html (Size: 52.29 KB / Downloads: 190)
.html   Shaders log 2 without Dynamic shaders.html (Size: 52.1 KB / Downloads: 173)
Funny thing, I spend more time on the forum instead of on emulators Tongue

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#27
I lol'd at your sig Kai. ^_^ But on topic has anyone gotten the invisible bug with shaders on?
One more time!
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