aka
戦律のストラタス
Terror of the Stratus
r2784 - Half playable / Playable
r2770 - Nothing.
戦律のストラタス
Terror of the Stratus
r2784 - Half playable / Playable
r2770 - Nothing.
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
Senritsu no Stratus - NPJH50467
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aka
戦律のストラタス Terror of the Stratus r2784 - Half playable / Playable r2770 - Nothing.
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
10-14-2012, 03:20 AM
seem encrypted probrem
Code: WARN loader Encrypted file not supported! (~SCE) Code: 3372 user_main WARN hle.SysMemUserForUser malloc cannot allocate partition=2, type=PSP_SMEM_Low, size=0x464A1, addr=0x00000000 Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
(10-14-2012, 10:55 AM)gid15 Wrote: added two logs one for hle.SysMemUserForUser and other full debug (hopefully I kept it running long enough)
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
10-14-2012, 01:44 PM
(10-14-2012, 11:19 AM)hyakki Wrote: added two logs one for hle.SysMemUserForUser and other full debug (hopefully I kept it running long enough)The malloc error was not in the DEBUG log Could you take the hle.SysMemUserForUser at TRACE level and also hle.ModuleMgrForUser? I suspect this is coming from a module loading...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
ok, both are trace logs
btw if i switch to debug when messages stop appearing at info, I see a lot of audio messages still going under debug [CRI Wave out], not sure if that could be related
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
10-15-2012, 04:57 PM
Code: WARN loader Encrypted file not supported! (~SCE)
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Tested under 2784
Goes in-game now!, videos(and audio), sfx, bgm are working, other game audio appears to be mono. Some graphics have a green background and some 3d colors are off (like the 5th screenshot has a white bg like a non transparent fog, not really a big deal though) Software mode seemed to help with the green. Edit: Enabling 'Dynamic shader generation' improved the green overlay too. (you can still see some green outline around the characters and some horizontal lines) Anyways thanks for fixing! Moved to Half-Playable (I still need to test save points, otherwise it looks fully playable)
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
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