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Zwei!! - JAP - ULJM05392
#1
r1905

Settings: Media Engine enabled + decode with SonicStage

This game is almost perfect: saving and loading works, Loop in the decoded music works, no visible graphical errors. Problems are only minor: Intro movie is out-of-sync & when starting a new game it takes a bit longer then normal (about 30 sec.) to bring up the next menu point (it compiles very much instructions).
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#2
using r 2832
still goes ingame
no problems
here is the info log


Attached Files Thumbnail(s)
       

.zip   log.zip (Size: 4.8 KB / Downloads: 148)
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#3
Profiler log from 2911 regarding the long compiling time when doing New Game


Attached Files
.7z   profiler.7z (Size: 98.04 KB / Downloads: 129)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#4
New profiler log from r2914 and the log on info level.

Compiling almost 5 minutes at New Game


Attached Files
.7z   zwei-profiler&logr2914.7z (Size: 92.07 KB / Downloads: 134)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#5
It is trying to compile a lot of very large methods:
Code:
20:56:55  INFO compiler - user_main - Splitting _S1_2_88A63A0 (18363/3000)
20:57:04  INFO compiler - user_main - Splitting _S1_2_88A63A0 (18363/2250)
20:57:05  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A63A0
20:57:14  INFO compiler - user_main - Splitting _S1_2_88A63F0 (18343/3000)
20:57:23  INFO compiler - user_main - Splitting _S1_2_88A63F0 (18343/2250)
20:57:25  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A63F0
20:57:33  INFO compiler - user_main - Splitting _S1_2_88A6414 (18334/3000)
20:57:43  INFO compiler - user_main - Splitting _S1_2_88A6414 (18334/2250)
20:57:45  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A6414
20:57:53  INFO compiler - user_main - Splitting _S1_2_88A644C (18315/3000)
20:58:03  INFO compiler - user_main - Splitting _S1_2_88A644C (18315/2250)
20:58:04  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A644C
20:58:13  INFO compiler - user_main - Splitting _S1_2_88A6458 (18307/3000)
20:58:23  INFO compiler - user_main - Splitting _S1_2_88A6458 (18307/2250)
20:58:24  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A6458
20:58:33  INFO compiler - user_main - Splitting _S1_2_88A6468 (18091/3000)
20:58:42  INFO compiler - user_main - Splitting _S1_2_88A6468 (18091/2250)
20:58:43  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A6468
20:58:48  INFO compiler - user_main - Splitting _S1_2_8895828 (15123/3000)
20:59:06  INFO compiler - user_main - Splitting _S1_2_88A6418 (18333/3000)
20:59:16  INFO compiler - user_main - Splitting _S1_2_88A6418 (18333/2250)
20:59:17  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A6418
20:59:23  INFO compiler - user_main - Splitting _S1_2_88A647C (10868/3000)
20:59:26  INFO compiler - user_main - Splitting _S1_2_88A647C (10868/2250)
20:59:26  INFO compiler - user_main - Compiling for Interpreter _S1_2_88A647C
But the compilation fails and the methods are interpreted. So, the long wait time was for nothing Sad
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#6
I have another game also have this probrem.
Can you change max method from 3000 to 20000 ?
(12-10-2012, 08:20 PM)gid15 Wrote: It is trying to compile a lot of very large methods:
But the compilation fails and the methods are interpreted. So, the long wait time was for nothing Sad

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