This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Warhammer 40,000: Squad Command - USA - ULUS10313
#1
Previous thread on JPCSP forum.

Nekr reported what now controls works (ingame) and he finished first mission. Smile

Half-Playable, with sound, has graphic problems with ground.
r1516
Running with dynarec compiler (log level set to OFF)
Compability options used: Disable audio threads


Attached Files Thumbnail(s)
   
Reply
#2
Yes some game that is half playable and not encrypted Smile
Reply
#3
Broken from r1518.
r1922
Code:
13292 [GUI] INFO  emu - Jpcsp v0.6
13293 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10313
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.52
REGION = 32768
TITLE = Warhammer 40,000: Squad Command
probably homebrew? false
13306 [GUI] DEBUG hle - Loading HLE firmware up to version 352
13316 [GUI] INFO  emu - Loading global compatibility settings
13317 [GUI] INFO  ge - Only GE Graphics: false
13494 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
13494 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
13495 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
13495 [GUI] INFO  memory - Ignore invalid memory access: false
13496 [GUI] DEBUG emu - No patch file found for this game
13599 [GUI] DEBUG runtime - RuntimeContext.reset
14023 [GUI] DEBUG hle - Loading HLE firmware up to version 352
14231 [GUI] DEBUG emu - Loader: Relocation required (PRX)
14232 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08C1CBF8 - 08C1CBF8
14263 [GUI] DEBUG memory - PH#1: loading program 08C1CC00 - 08C3B9A0 - 08D61EEC
14266 [GUI] DEBUG memory - PH alloc consumption 0055DEEC (mem 0012654C)
14266 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08C3B9A0
14267 [GUI] DEBUG memory - .bss: clearing section 08C3B9C0 - 08D61EEC (len 0012652C)
14269 [GUI] DEBUG memory - PH#2: relocating 154481 entries
14320 [GUI] INFO  emu - Found ModuleInfo name:'simple' version:0101 attr:00000000 gp:08c43990
14320 [GUI] DEBUG memory - Reserving 0x55DEEC bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
14321 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x55DEEC, addr=0x08804000: returns 0x08804000
14362 [GUI] INFO  emu - Found 236 imports from 29 modules
14373 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804124
14373 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044BC
14374 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
14374 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
14374 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08B7DB54
14374 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
14375 [GUI] INFO  emu - 236 NIDS mapped
14462 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
14849 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
14849 [GUI] DEBUG runtime - Switching to Thread root
14857 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
14913 [GUI] INFO  ge - Using RenderingEngineLwjgl31
14914 [GUI] INFO  ge - OpenGL version: 4.1.0
14914 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
14914 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
14914 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
15034 [GUI] INFO  ge - Using VBO
15096 [GUI] DEBUG ge - bindBuffer 0, 1
15100 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
15168 [GUI] DEBUG ge - bindBuffer 0, 2
15168 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
15185 [GUI] DEBUG ge - bindBuffer 0, 3
15185 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
15195 [GUI] DEBUG ge - bindBuffer 0, 4
15196 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
15196 [GUI] DEBUG ge - genTexture
15208 [GUI] DEBUG ge - bindTexture 1
15208 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
15258 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
15258 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
15259 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
15259 [GUI] DEBUG ge - setTextureWrapMode 1, 1
15259 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
15260 [GUI] DEBUG ge - disableFlag GU_LIGHT0
15260 [GUI] DEBUG ge - disableFlag GU_LIGHT1
15260 [GUI] DEBUG ge - disableFlag GU_LIGHT2
15260 [GUI] DEBUG ge - disableFlag GU_LIGHT3
15261 [GUI] DEBUG ge - startDisplay
15261 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
15266 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
15266 [GUI] DEBUG ge - bindTexture 1
15266 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
15276 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
15289 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
15289 [GUI] DEBUG ge - disableFlag GU_BLEND
15289 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
15289 [GUI] DEBUG ge - disableFlag GU_FOG
15289 [GUI] DEBUG ge - disableFlag GU_LIGHTING
15290 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
15290 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
15290 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
15290 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
15290 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
15291 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
15291 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
15291 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
15291 [GUI] DEBUG ge - setTextureWrapMode 1, 1
15291 [GUI] DEBUG ge - setDepthMask disabled
15292 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
15292 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
15292 [GUI] DEBUG ge - setFrontFace clockwise
15292 [GUI] DEBUG ge - setBones count=0
15298 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
15298 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
15298 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
15299 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
15299 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
15299 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
15299 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
15300 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
15300 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
15300 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
15300 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
15301 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
15301 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
15301 [GUI] DEBUG ge - enableClientState 0
15301 [GUI] DEBUG ge - disableClientState 1
15302 [GUI] DEBUG ge - disableClientState 2
15302 [GUI] DEBUG ge - enableClientState 3
15302 [GUI] DEBUG ge - bindBuffer 0, 4
15302 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
15308 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
15308 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
15309 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
15309 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
15309 [GUI] DEBUG ge - setTextureFunc func=12
15309 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
15309 [GUI] DEBUG ge - setTextureWrapMode 0, 0
15310 [GUI] DEBUG ge - setFrontFace counter-clockwise
15310 [GUI] DEBUG ge - endDirectRendering
15310 [GUI] DEBUG ge - endDisplay
15310 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
15371 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
15372 [GUI] DEBUG ge - disableFlag GU_LIGHT0
15372 [GUI] DEBUG ge - disableFlag GU_LIGHT1
15372 [GUI] DEBUG ge - disableFlag GU_LIGHT2
15372 [GUI] DEBUG ge - disableFlag GU_LIGHT3
15372 [GUI] DEBUG ge - startDisplay
15373 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
15373 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
15373 [GUI] DEBUG ge - bindTexture 1
15373 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
15373 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
15374 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
15374 [GUI] DEBUG ge - disableFlag GU_BLEND
15374 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
15375 [GUI] DEBUG ge - disableFlag GU_FOG
15375 [GUI] DEBUG ge - disableFlag GU_LIGHTING
15375 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
15375 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
15375 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
15375 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
15376 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
15376 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
15376 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
15376 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
15376 [GUI] DEBUG ge - setTextureWrapMode 1, 1
15377 [GUI] DEBUG ge - setDepthMask disabled
15377 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
15377 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
15377 [GUI] DEBUG ge - setFrontFace clockwise
15377 [GUI] DEBUG ge - setBones count=0
15377 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
15378 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
15378 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
15378 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
15378 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
15379 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
15379 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
15379 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
15379 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
15380 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
15380 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
15380 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
15380 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
15381 [GUI] DEBUG ge - enableClientState 0
15381 [GUI] DEBUG ge - disableClientState 1
15381 [GUI] DEBUG ge - disableClientState 2
15381 [GUI] DEBUG ge - enableClientState 3
15381 [GUI] DEBUG ge - bindBuffer 0, 4
15381 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
15382 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
15382 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
15382 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
15382 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
15382 [GUI] DEBUG ge - setTextureFunc func=12
15383 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
15383 [GUI] DEBUG ge - setTextureWrapMode 0, 0
15383 [GUI] DEBUG ge - setFrontFace counter-clockwise
15383 [GUI] DEBUG ge - endDirectRendering
15383 [GUI] DEBUG ge - endDisplay
15383 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
18063 [Emu] INFO  runtime - Using Compiler
18725 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B7328C by Native Code 'strlen'
18728 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B6F540-0x08B6F5E4 by Native Code 'memset'
18897 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B6F0BC by Native Code 'memcpy'
18954 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
18954 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=11
19211 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B73138 by Native Code 'strcmp'
19227 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.pak flags = 1 permissions = 00
19335 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
19335 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
19335 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
19337 [SfxLite Play Thread] INFO  hle.sceSasCore - __sceSasInit(0x08D5B440, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
20331 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20342 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20353 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20364 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20375 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20375 [GUI] ERROR ge - Aborting current list processing due to too many errors
Code:
...
213585 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[blocking] SoundChannel[8](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213586 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- block SceUID=1b name:'SfxLite Play Thread' caller:'ThreadManForUser.hleBlockCurrentThread'
213586 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213586 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213586 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213587 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213587 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213587 [user_main] DEBUG runtime - Scheduled, restarting...
213587 [user_main] DEBUG runtime - syncEmulator immediately=false
213615 [user_main] DEBUG runtime - Forced sync()
213615 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213615 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213615 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213615 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=user_main
213616 [user_main] DEBUG runtime - syncEmulator immediately=false
213647 [user_main] DEBUG runtime - Forced sync()
213647 [user_main] DEBUG hle.sceAudio - free buffer 1358315864
213647 [user_main] DEBUG hle.sceAudio - free buffer 1358337640
213647 [user_main] DEBUG hle.sceAudio - hleAudioBlockingOutput SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213648 [user_main] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D3D700)
213648 [user_main] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358337640, SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213648 [user_main] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=1b name:'SfxLite Play Thread' caller:'sceAudio.hleAudioBlockingOutput'
213648 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213649 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213649 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213649 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213649 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213650 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213650 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213650 [user_main] DEBUG runtime - Waiting to be scheduled...
213650 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213651 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213651 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D3F700, leftVol=4095, rightVol=4095
213651 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8140, callbacks=false
213652 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8140 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213652 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213652 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213652 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213652 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213653 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213653 [user_main] DEBUG runtime - Scheduled, restarting...
213653 [user_main] DEBUG runtime - syncEmulator immediately=false
213679 [user_main] DEBUG runtime - Forced sync()
213679 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213679 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213679 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213679 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213680 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213680 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213680 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213680 [user_main] DEBUG runtime - Waiting to be scheduled...
213680 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213681 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213681 [SfxLite Play Thread] DEBUG hle.sceAudio - free buffer 1358337640
213681 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213682 [SfxLite Play Thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D3F700)
213682 [SfxLite Play Thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358337640, SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213682 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=SfxLite Play Thread
213683 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213683 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D41700, leftVol=4095, rightVol=4095
213683 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8139, callbacks=false
213684 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8139 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213684 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213684 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213684 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213685 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213685 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213685 [user_main] DEBUG runtime - Scheduled, restarting...
213685 [user_main] DEBUG runtime - syncEmulator immediately=false
213711 [user_main] DEBUG runtime - Forced sync()
213711 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213711 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213711 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213712 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213712 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213712 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213712 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213713 [user_main] DEBUG runtime - Waiting to be scheduled...
213713 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213713 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213714 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213714 [SfxLite Play Thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D41700)
213714 [SfxLite Play Thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358315864, SoundChannel[8](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213714 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=SfxLite Play Thread
213715 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213715 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D3D700, leftVol=4095, rightVol=4095
213715 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8139, callbacks=false
213716 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8139 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213716 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213716 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213716 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213717 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213717 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213717 [user_main] DEBUG runtime - Scheduled, restarting...
213717 [user_main] DEBUG runtime - syncEmulator immediately=false
213743 [user_main] DEBUG runtime - Forced sync()
213743 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213743 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213743 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213743 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213744 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213744 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213745 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213745 [user_main] DEBUG runtime - Waiting to be scheduled...
213745 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213745 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213745 [SfxLite Play Thread] DEBUG hle.sceAudio - free buffer 1358337640
213746 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213746 [SfxLite Play Thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D3D700)
213746 [SfxLite Play Thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358337640, SoundChannel[8](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213746 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=SfxLite Play Thread
213747 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213747 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D3F700, leftVol=4095, rightVol=4095
213747 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8137, callbacks=false
213748 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8137 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213748 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213748 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213748 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213749 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213749 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213749 [user_main] DEBUG runtime - Scheduled, restarting...
213750 [user_main] DEBUG runtime - syncEmulator immediately=false
213775 [user_main] DEBUG runtime - Forced sync()
213775 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213775 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213775 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213775 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213776 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213776 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213776 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213776 [user_main] DEBUG runtime - Waiting to be scheduled...
213777 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213777 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213777 [SfxLite Play Thread] DEBUG hle.sceAudio - free buffer 1358315864
213777 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213778 [SfxLite Play Thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D3F700)
213778 [SfxLite Play Thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358315864, SoundChannel[8](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213778 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=SfxLite Play Thread
213779 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213779 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D41700, leftVol=4095, rightVol=4095
213779 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8138, callbacks=false
213779 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8138 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213780 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213780 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213780 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213780 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213780 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213780 [user_main] DEBUG runtime - Scheduled, restarting...
213781 [user_main] DEBUG runtime - syncEmulator immediately=false
213807 [user_main] DEBUG runtime - Forced sync()
213807 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213807 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213807 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213807 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213808 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213808 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213808 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213808 [user_main] DEBUG runtime - Waiting to be scheduled...
213808 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213809 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213809 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[blocking] SoundChannel[8](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
...
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x08BF9C54 v1:0x08BF9BE8
a0:0x089FECBC a1:0x0000A21E a2:0x0000A21E a3:0x0000001B
t0:0x00000000 t1:0x00001FA0 t2:0x08DFB4AB t3:0x00000007
t4:0x00000005 t5:0x08DFB2DB t6:0x00007459 t7:0x0000000C
s0:0x08DD9E84 s1:0x00000000 s2:0x08DF5010 s3:0x00000003
s4:0xFFFFFFFD s5:0x00000007 s6:0x08DD7ADA s7:0x00000366
t8:0x08DD9E84 t9:0x0885801C k0:0x09FFFB00 k1:0x00000000
gp:0x08C43990 sp:0x09FFE310 fp:0x00000028 ra:0x08858140
0x08000030: 0x0010290C - syscall    0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 8 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0019 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x29 Initial Priority: 0x29
Thread Entry: 0x08000040 Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x29 Initial Priority: 0x20
Thread Entry: 0x088041F8 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 53278785404 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SfxLite Play Thread' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x088E1F10 Stack: 0x09FADC00 - 0x09FBDC00 Stack Size: 0x00010000
Thread Run Clocks: 357814 Exit Code: 0x800201A4
Thread Wait Type: None (delay 8139 us, rest 0 us) Us: 8139 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016B42EC 23806700 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   X]
Fragmented memory: 0014C100 1360128 bytes
[              X                                            XXXXX]
------------------------------------------------------------
Reply
#4
(12-22-2010, 01:36 PM)BlackDaemon Wrote: Broken from r1518.
Is it fixed in r1925? It contains a workaround for this problem.
Reply
#5
gid15,

Yes, but unfortunately game stuck after first two videos (before it was possible to skip (Only GE + Disable reserved thread memory + Disable audio threads + Enable waitThreadEndCB) since faked MPEG video was disabled, now if i try to use "Disable audio threads" it stuck on first video)

r1929
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
5097 [Emu] INFO  runtime - Using Compiler
5187 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B7328C by Native Code 'strlen'
5190 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B6F540-0x08B6F5E4 by Native Code 'memset'
5296 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B6F0BC by Native Code 'memcpy'
5318 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
5318 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=11
5397 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B73138 by Native Code 'strcmp'
5413 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.pak flags = 1 permissions = 00
5466 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
5466 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
5466 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
5468 [SfxLite Play Thread] INFO  hle.sceSasCore - __sceSasInit(0x08D5B440, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
5707 [user_main] ERROR emu - Problem using intBitsToFloat: 0xFF93DBC3 != 0xFFD3DBC3
5817 [user_main] ERROR emu - Problem using intBitsToFloat: 0x7FB7765F != 0x7FF7765F
5996 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08D577F8, mode=0, gameName=ULUS10313, saveName=SETT00, fileName=SETTINGS.BIN
6504 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6512 [user_main] INFO  compiler - Replacing CodeBlock at 0x08850100 by Native Code 'nop'
6515 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6526 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6537 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6548 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6548 [GUI] ERROR ge - Aborting current list processing due to too many errors
7016 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E518C by Native Code 'nop'
7017 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
7018 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/psmf.prx'): module from banlist not loaded
7018 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
7023 [user_main] WARN  emu - Encrypted file not supported! (~SCE)
7023 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx') encrypted module not loaded
7024 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libpsmfplayer'
7025 [user_main] INFO  hle.sceMpeg - sceMpegInit
7028 [user_main] INFO  hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x8400000, displayBufferSize=0x300000, playbackThreadPriority=0x2b
7052 [user_main] INFO  stdout - [disc0:/PSP_GAME/USRDIR/video/title_esrb_eng.pmf]
7064 [user_main] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/video/title_esrb_eng.pmf' PSMF file loaded.
7066 [user_main] INFO  hle.scePsmfPlayer - Found play info data: videoCodec=0xe, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
37837 [user_main] INFO  hle.sceMpeg - sceMpegFinish
37838 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x22, argsize=0, argp=0x0, status=0x0, option=0x0)
37838 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'libpsmfplayer'
37839 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=22)
37839 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x1e, argsize=0, argp=0x0, status=0x0, option=0x0)
37839 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'psmf'
37840 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=1e)
37840 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
37840 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E519C by Native Code 'nop'
38342 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
38342 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/psmf.prx'): module from banlist not loaded
38342 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
38343 [user_main] WARN  emu - Encrypted file not supported! (~SCE)
38344 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx') encrypted module not loaded
38344 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libpsmfplayer'
38344 [user_main] INFO  hle.sceMpeg - sceMpegInit
38345 [user_main] INFO  hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x8400000, displayBufferSize=0x300000, playbackThreadPriority=0x2b
38346 [user_main] INFO  stdout - [disc0:/PSP_GAME/USRDIR/video/intro.pmf]
38355 [user_main] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/video/intro.pmf' PSMF file loaded.
38355 [user_main] INFO  hle.scePsmfPlayer - Found play info data: videoCodec=0xe, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
38901 [user_main] INFO  hle.sceMpeg - sceMpegFinish
38901 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x29, argsize=0, argp=0x0, status=0x0, option=0x0)
38902 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'libpsmfplayer'
38902 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=29)
38902 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x25, argsize=0, argp=0x0, status=0x0, option=0x0)
38902 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'psmf'
38902 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=25)
38903 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
39234 [user_main] INFO  compiler - Replacing CodeBlock at 0x08863B24 by Native Code 'nop'
39279 [user_main] INFO  compiler - Replacing CodeBlock at 0x088D3464 by Native Code 'nop'
39702 [user_main] ERROR emu - Problem using intBitsToFloat: 0xFFBD7C04 != 0xFFFD7C04
39704 [user_main] ERROR emu - Problem using intBitsToFloat: 0xFFBD7C04 != 0xFFFD7C04
39764 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454A PC=08000030
39765 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454B PC=08000030
39765 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454C PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454D PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454E PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454F PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204550 PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204551 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204552 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204553 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204554 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204555 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204556 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204557 PC=08000030
39768 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204558 PC=08000030
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x00000019 v1:0xD5204559
a0:0xD520454A a1:0x08DF75AB a2:0x00000011 a3:0x000001F1
t0:0x08DF75A4 t1:0xD5204552 t2:0x000001F8 t3:0xD520474A
t4:0x08C3BC78 t5:0x08E0EDC9 t6:0x08DF5DB0 t7:0x00000001
s0:0x08E08EE0 s1:0x00000200 s2:0x00009898 s3:0xD520454A
s4:0x08E08F10 s5:0x00009698 s6:0x00000000 s7:0x00000000
t8:0x08E08E94 t9:0x0885801C k0:0x09FFFB00 k1:0x00000000
gp:0x08C43990 sp:0x09FFE170 fp:0x00000000 ra:0x08A110B4
0x08000030: 0x0010290C - syscall    0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 14600 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0019 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x29 Initial Priority: 0x29
Thread Entry: 0x08000040 Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 184 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x29 Initial Priority: 0x20
Thread Entry: 0x088041F8 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 30428661 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SfxLite Play Thread' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x088E1F10 Stack: 0x09FADC00 - 0x09FBDC00 Stack Size: 0x00010000
Thread Run Clocks: 63333 Exit Code: 0x800201A4
Thread Wait Type: None Us: 8136 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016C62CC 23880396 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   X]
Fragmented memory: 0014BF00 1359616 bytes
[              X                                            XXXXX]
------------------------------------------------------------
Reply
#6
Infrastructure connection test

r2110
Code:
sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON
59759 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0102) PSP_MODULE_NET_INET
59760 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x1c, calloutThreadStack=0x0, netinitThreadPri=0x1c, netinitThreadStack=0x0)
59762 [user_main] WARN  hle.sceNet - PARTIAL: sceNetGetMallocStat (statAddr=0x9ffdaf0)
156226 [SfxLite Play Thread] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=46, loopStart=0, loopEnd=4468889
257597 [SfxLite Play Thread] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=46, loopStart=0, loopEnd=4468889
358978 [SfxLite Play Thread] INFO  hle.sceAtrac3plus - Replaying atrac loop atracID=46, loopStart=0, loopEnd=4468889
378738 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08C3C18C, netAction=3, null]
381269 [SfxLite Play Thread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=48, buffer=0x08417680, bufferSize=0x18CBE4, fileSize=0x18CBE4
381272 [SfxLite Play Thread] INFO  hle - Undecodable AT3+ data detected.
381526 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=29900, addr=0xF21E0A45(69.10.30.242)]
414839 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=29900, addr=0xF21E0A45(69.10.30.242)]
415083 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connected to pspNetSockAddrInternet[family=2, port=6667, addr=0xF31E0A45(69.10.30.243)]
415313 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=29920, addr=0xF01E0A45(69.10.30.240)]
416045 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=80, addr=0x7B180A45(69.10.24.123)]
416052 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=80, addr=0x7B180A45(69.10.24.123)]
416060 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connecting to pspNetSockAddrInternet[family=2, port=80, addr=0xF01E0A45(69.10.30.240)]
421195 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08D577F8, mode=3(SAVE), gameName=ULUS10313, saveName=SETT00, fileName=SETTINGS.BIN
425007 [SfxLite Play Thread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=49, buffer=0x08417680, bufferSize=0x18CBE4, fileSize=0x18CBE4
425009 [SfxLite Play Thread] INFO  hle - Undecodable AT3+ data detected.
437876 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=0, addr=0x00000000(0.0.0.0)]
438347 [user_main] INFO  hle.sceNetInet - sceNetInetConnect connected to pspNetSockAddrInternet[family=2, port=28910, addr=0xF71E0A45(69.10.30.247)]
438870 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438871 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6500, addr=0x08E34BD4(212.75.227.8)]
438871 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438871 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6501, addr=0x08E34BD4(212.75.227.8)]
438871 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438871 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6502, addr=0x08E34BD4(212.75.227.8)]
438872 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438872 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6503, addr=0x08E34BD4(212.75.227.8)]
438872 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438872 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6504, addr=0x08E34BD4(212.75.227.8)]
438872 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438872 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6505, addr=0x08E34BD4(212.75.227.8)]
438873 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438873 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6506, addr=0x08E34BD4(212.75.227.8)]
438873 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438873 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6507, addr=0x08E34BD4(212.75.227.8)]
438873 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438874 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6508, addr=0x08E34BD4(212.75.227.8)]
438874 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438874 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6509, addr=0x08E34BD4(212.75.227.8)]
438874 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438874 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6510, addr=0x08E34BD4(212.75.227.8)]
438875 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438875 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6511, addr=0x08E34BD4(212.75.227.8)]
438875 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438875 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6512, addr=0x08E34BD4(212.75.227.8)]
438875 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438875 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6513, addr=0x08E34BD4(212.75.227.8)]
438876 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438876 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6514, addr=0x08E34BD4(212.75.227.8)]
438876 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438876 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6515, addr=0x08E34BD4(212.75.227.8)]
438876 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438877 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6516, addr=0x08E34BD4(212.75.227.8)]
438877 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438877 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6517, addr=0x08E34BD4(212.75.227.8)]
438877 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438877 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6518, addr=0x08E34BD4(212.75.227.8)]
438877 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438878 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6519, addr=0x08E34BD4(212.75.227.8)]
438878 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438878 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6520, addr=0x08E34BD4(212.75.227.8)]
438878 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438878 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6521, addr=0x08E34BD4(212.75.227.8)]
438879 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438879 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6522, addr=0x08E34BD4(212.75.227.8)]
438879 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438880 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6523, addr=0x08E34BD4(212.75.227.8)]
438880 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438880 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6524, addr=0x08E34BD4(212.75.227.8)]
438881 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438881 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6525, addr=0x08E34BD4(212.75.227.8)]
438881 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438881 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6526, addr=0x08E34BD4(212.75.227.8)]
438882 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438882 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6527, addr=0x08E34BD4(212.75.227.8)]
438882 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438882 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6528, addr=0x08E34BD4(212.75.227.8)]
438883 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438883 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6529, addr=0x08E34BD4(212.75.227.8)]
438883 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438883 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6530, addr=0x08E34BD4(212.75.227.8)]
438884 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438884 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6531, addr=0x08E34BD4(212.75.227.8)]
438884 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438885 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6532, addr=0x08E34BD4(212.75.227.8)]
438885 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438885 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6533, addr=0x08E34BD4(212.75.227.8)]
438885 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438886 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6534, addr=0x08E34BD4(212.75.227.8)]
438886 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438886 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6535, addr=0x08E34BD4(212.75.227.8)]
438886 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438887 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6536, addr=0x08E34BD4(212.75.227.8)]
438887 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438887 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6537, addr=0x08E34BD4(212.75.227.8)]
438887 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438888 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6538, addr=0x08E34BD4(212.75.227.8)]
438888 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438888 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6539, addr=0x08E34BD4(212.75.227.8)]
438889 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438889 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6540, addr=0x08E34BD4(212.75.227.8)]
438889 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438889 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6541, addr=0x08E34BD4(212.75.227.8)]
438890 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438890 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6542, addr=0x08E34BD4(212.75.227.8)]
438890 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438890 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6543, addr=0x08E34BD4(212.75.227.8)]
438891 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438891 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6544, addr=0x08E34BD4(212.75.227.8)]
438891 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438891 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6545, addr=0x08E34BD4(212.75.227.8)]
438892 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438892 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6546, addr=0x08E34BD4(212.75.227.8)]
438892 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438892 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6547, addr=0x08E34BD4(212.75.227.8)]
438893 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438893 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6548, addr=0x08E34BD4(212.75.227.8)]
438893 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438894 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6549, addr=0x08E34BD4(212.75.227.8)]
438894 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438894 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6550, addr=0x08E34BD4(212.75.227.8)]
438894 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438895 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6551, addr=0x08E34BD4(212.75.227.8)]
438895 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438895 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6552, addr=0x08E34BD4(212.75.227.8)]
438895 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438896 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6553, addr=0x08E34BD4(212.75.227.8)]
438896 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438896 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6554, addr=0x08E34BD4(212.75.227.8)]
438896 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438897 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6555, addr=0x08E34BD4(212.75.227.8)]
438897 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438897 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6556, addr=0x08E34BD4(212.75.227.8)]
438898 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438898 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6557, addr=0x08E34BD4(212.75.227.8)]
438898 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438898 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6558, addr=0x08E34BD4(212.75.227.8)]
438899 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438899 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6559, addr=0x08E34BD4(212.75.227.8)]
438899 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438899 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6560, addr=0x08E34BD4(212.75.227.8)]
438900 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438900 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6561, addr=0x08E34BD4(212.75.227.8)]
438900 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438900 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6562, addr=0x08E34BD4(212.75.227.8)]
438901 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438901 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6563, addr=0x08E34BD4(212.75.227.8)]
438901 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438901 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6564, addr=0x08E34BD4(212.75.227.8)]
438902 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438902 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6565, addr=0x08E34BD4(212.75.227.8)]
438902 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438902 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6566, addr=0x08E34BD4(212.75.227.8)]
438903 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438903 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6567, addr=0x08E34BD4(212.75.227.8)]
438903 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438903 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6568, addr=0x08E34BD4(212.75.227.8)]
438904 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438904 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6569, addr=0x08E34BD4(212.75.227.8)]
438904 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438904 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6570, addr=0x08E34BD4(212.75.227.8)]
438905 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438905 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6571, addr=0x08E34BD4(212.75.227.8)]
438905 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438905 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6572, addr=0x08E34BD4(212.75.227.8)]
438906 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438906 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6573, addr=0x08E34BD4(212.75.227.8)]
438906 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438906 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6574, addr=0x08E34BD4(212.75.227.8)]
438907 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438907 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6575, addr=0x08E34BD4(212.75.227.8)]
438907 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438907 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6576, addr=0x08E34BD4(212.75.227.8)]
438908 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438908 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6577, addr=0x08E34BD4(212.75.227.8)]
438908 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438908 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6578, addr=0x08E34BD4(212.75.227.8)]
438909 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438909 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6579, addr=0x08E34BD4(212.75.227.8)]
438909 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438909 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6580, addr=0x08E34BD4(212.75.227.8)]
438910 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438910 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6581, addr=0x08E34BD4(212.75.227.8)]
438910 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438910 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6582, addr=0x08E34BD4(212.75.227.8)]
438911 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438911 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6583, addr=0x08E34BD4(212.75.227.8)]
438911 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438911 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6584, addr=0x08E34BD4(212.75.227.8)]
438912 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438912 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6585, addr=0x08E34BD4(212.75.227.8)]
438912 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438912 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6586, addr=0x08E34BD4(212.75.227.8)]
438913 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438913 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6587, addr=0x08E34BD4(212.75.227.8)]
438913 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438913 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6588, addr=0x08E34BD4(212.75.227.8)]
438914 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438914 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6589, addr=0x08E34BD4(212.75.227.8)]
438914 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438914 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6590, addr=0x08E34BD4(212.75.227.8)]
438915 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438915 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6591, addr=0x08E34BD4(212.75.227.8)]
438915 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438915 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6592, addr=0x08E34BD4(212.75.227.8)]
438916 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438916 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6593, addr=0x08E34BD4(212.75.227.8)]
438916 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438916 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6594, addr=0x08E34BD4(212.75.227.8)]
438917 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438917 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6595, addr=0x08E34BD4(212.75.227.8)]
438917 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438917 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6596, addr=0x08E34BD4(212.75.227.8)]
438918 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438918 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6597, addr=0x08E34BD4(212.75.227.8)]
438918 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438918 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6598, addr=0x08E34BD4(212.75.227.8)]
438919 [user_main] ERROR hle.sceNetInet - java.net.BindException: Cannot assign requested address: bind
438919 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6599, addr=0x08E34BD4(212.75.227.8)]
439458 [GUI] ERROR ge - Waiting too long on stall address 0x08C3EF2C, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C3EF2C, stall=0x08C3EF2C]
439469 [GUI] ERROR ge - Waiting too long on stall address 0x08C3EF2C, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C3EF2C, stall=0x08C3EF2C]
439480 [GUI] ERROR ge - Waiting too long on stall address 0x08C3EF2C, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C3EF2C, stall=0x08C3EF2C]
439491 [GUI] ERROR ge - Waiting too long on stall address 0x08C3EF2C, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C3EF2C, stall=0x08C3EF2C]
439502 [GUI] ERROR ge - Waiting too long on stall address 0x08C3EF2C, aborting the list PspGeList[id=0x36, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C3EF2C, stall=0x08C3EF2C]
439502 [GUI] ERROR ge - Aborting current list processing due to too many errors


Attached Files Thumbnail(s)
   
Reply
#7
Code:
438918 [user_main] INFO  hle.sceNetInet - sceNetInetBind failed binding to pspNetSockAddrInternet[family=2, port=6597, addr=0x08E34BD4(212.75.227.8)]
I've checked the correct behavior on a PSP and implemented it in r2117. But this call always fails and really makes no sense...
Reply
#8
using r 3264
still goes ingame and still has the glitches with the ground
here is an info log

09:10:24 ERROR hle - user_main - HLE Function sceMpegInit(sceMpeg) not activated by default for Firmware Version 352


Attached Files Thumbnail(s)
   

.zip   log.zip (Size: 185.17 KB / Downloads: 153)
Reply
#9
using r 3711
still goes ingame
the graphics are way better now
here is an info log


Attached Files Thumbnail(s)
   

.zip   log.zip (Size: 3.61 KB / Downloads: 146)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)