(05-20-2011, 01:55 PM)megaten666 Wrote: I have a strange graphical bug(?) with both Ys Seven and Ys vs Sora no Kiseki. The screen always wants to resize itself to a bigger size, but after a moment, it's resize itself to its original, smaller size. It's annoying, the screen looks like it's flickering. Both games are well playable. Everything is okay, besides the off-sync fmv audio (which I don't care that much, it's still OK for me), but this flickering thing is just too much for my eyes. Any help?
(05-20-2011, 01:55 PM)megaten666 Wrote: I have a strange graphical bug(?) with both Ys Seven and Ys vs Sora no Kiseki. The screen always wants to resize itself to a bigger size, but after a moment, it's resize itself to its original, smaller size. It's annoying, the screen looks like it's flickering. Both games are well playable. Everything is okay, besides the off-sync fmv audio (which I don't care that much, it's still OK for me), but this flickering thing is just too much for my eyes. Any help?
I've provided a fix for this problem in r2157. Does it help?
Sorry for the delay on this gid. I'm working on a big rework for all these issues which, hopefully, I intend to commit still today. The good news is that I've finally got the viewport resizing working!
The lines you've commented out in r2157 will be removed after that. Thanks!
Video Settings:
[X] Use shaders (experimental)
[X] Enable dynamic shader generation
No graphical problems, Movie in-sync
Could be a bit faster. Profiler log attached
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
12-17-2012, 08:11 AM (This post was last modified: 12-18-2012, 01:34 AM by shimano04.)
In the Segram Desert area, the game consistently crashes after a few minutes of playing the area. With the recommended settings, I also get flickering with the HUD elements in the game. I attached a screenshot of the error below.
(12-17-2012, 08:11 AM)shimano04 Wrote: In the Segram Desert area, the game consistently crashes after a few minutes of playing the area. With the recommended settings, I also get flickering with the HUD elements in the game. I attached a screenshot of the error below.
Unfortunately, the attachment of the screenshot is not found. Can you try it again? It would be also good if you have some savegame before the desert area so I can try it too.
Thanks!
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
(12-17-2012, 08:11 AM)shimano04 Wrote: In the Segram Desert area, the game consistently crashes after a few minutes of playing the area. With the recommended settings, I also get flickering with the HUD elements in the game. I attached a screenshot of the error below.
Unfortunately, the attachment of the screenshot is not found. Can you try it again? It would be also good if you have some savegame before the desert area so I can try it too.
Thanks!
I just fixed my post above with all the attachments so you can try too. So far I haven't had this issue anywhere else in the game. Thanks for looking!
(12-18-2012, 01:36 AM)shimano04 Wrote: I just fixed my post above with all the attachments so you can try too. So far I haven't had this issue anywhere else in the game. Thanks for looking!
Thanks. I will look into this later!
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
I tested the game yesterday using the desert savegame provided by shimano04.
I can verify the flickering of the HUD. However I can't verify the crashes. I managed to get to the temple every time. While I was playing I noticed the map was not shown correct (when pressing SELECT) but with using these options it works!
shimano04: Can you test if that helps in your case? About the crash: Please note I used the 32-bit-version where you used the 64-bit-version, maybe you can check it with the 32-bit-version (and the 32-bit JRE) as well?
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit