(12-19-2012, 07:59 AM)Darth1701 Wrote: I tested the game yesterday using the desert savegame provided by shimano04.
I can verify the flickering of the HUD. However I can't verify the crashes. I managed to get to the temple every time. While I was playing I noticed the map was not shown correct (when pressing SELECT) but with using these options it works!
shimano04: Can you test if that helps in your case? About the crash: Please note I used the 32-bit-version where you used the 64-bit-version, maybe you can check it with the 32-bit-version (and the 32-bit JRE) as well?
I re-tested using the 32-bit version of build 2929 with the 32-bit JRE and still encountered the same problem. I'm not getting flickering of the HUD anymore with the new settings though.
I notice that this error occurred after a certain amount of time, which is about 4min of just having the character stand where they are when you load the save. I turned the logger on to ERROR and discovered this is a sound thread error. I have attached a screenshot to show you.
Here are some of the other settings I have that may help:
[X] Use Media Engine
[X] Decode audio files with SonicStage (I have version 4.3)
As shimano04 I tested the game yesterday as well. From the log I saw he uses the US version of the game and some rather tight compiler method size.
I tested it with the default method size and with the JAP version, it is the same result.
Run 1 was without "Ignore invalid memory access", some running around and then I stood there for a while. After the end of the BGM (just before it should loop) it showed a invalid memory error. The memory error happens only one. After pressing RUN again the loop works (tested it 2-3 times)
Run 2 was the same setting, I just loaded the savegame (see attachments), stood there and again after the end of the BGM it stopped with the memory error, it runs again flawlessly afterwards.
Run 3 is with "Ignore invalid memory access" and it crashes after the end of the BGM.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
As this issue seems to be related to the audio play/looping, it would maybe be helpful to have a log file with the following lines added in LogSettings.xml:
(12-20-2012, 12:58 PM)gid15 Wrote: As this issue seems to be related to the audio play/looping, it would maybe be helpful to have a log file with the following lines added in LogSettings.xml:
(12-21-2012, 06:05 AM)shimano04 Wrote: I logged it with the settings you recommended. Here you go!
The memory error/crash is not in the log file. Have you let it run long enough?
I will run the tests later this day. Had no time yesterday
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
I was testing the game yesterday with r2940 and again today and I found no more memory errors at the desert scene. It seems your loop fix earlier this week also took care of that problem.
shimano04: Can you please test it also? If you still have a problem try to delete the USxxxxx folder for Ys7 in the TMP folder. This is what I did before testing the game again.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
12-24-2012, 05:34 AM (This post was last modified: 12-24-2012, 05:40 AM by shimano04.)
(12-22-2012, 08:04 AM)Darth1701 Wrote: I was testing the game yesterday with r2940 and again today and I found no more memory errors at the desert scene. It seems your loop fix earlier this week also took care of that problem.
shimano04: Can you please test it also? If you still have a problem try to delete the USxxxxx folder for Ys7 in the TMP folder. This is what I did before testing the game again.
I have tested the game with r2944 for both 32 and 64-bit and the I no longer have the sound thread error in Segram Desert. Nice work!
So now that I'm in the Flame Shrine, I have encountered another error. On the first floor there's a lever that controls an elevator down to the next level. When you go down the elevator, the next area does not load and all you see is a black screen. What's more bizarre is that if you press Select, a screen of the first area with your characters flashes fast then goes away. Must be some kind of weird memory error. I've attached a screenshot, savadata, and log of this error.