Hello everyone, I have a problem with jpcsp when I want to activate the shaders the picture freezes and I can not do anything how to solve this problem?
Sorry for my english is not good
Sorry for my english is not good
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Problem shaders
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Hello everyone, I have a problem with jpcsp when I want to activate the shaders the picture freezes and I can not do anything how to solve this problem?
Sorry for my english is not good ![]()
03-25-2013, 09:30 PM
I would still enable even better performance for
03-25-2013, 09:57 PM
(This post was last modified: 03-25-2013, 09:58 PM by montcer9012.)
When using shaders other options can be enabled in order to improve compatibility:
Take special attention on "Disable Optimized VertexInfo reading" because this one can fix many glitches, but some times it slow down the game at unplayable speed. ![]()
03-26-2013, 08:40 PM
I still have the same problem with the settings that you give me
I also notice an error message on the console jpcsp: Running Jpcsp 64bit... Exception in thread "GUI" java.lang.IllegalStateException: Function is not suppo rted at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58) at org.lwjgl.opengl.EXTGeometryShader4.glProgramParameteriEXT(EXTGeometr yShader4.java:71) at jpcsp.graphics.RE.RenderingEngineLwjgl.setProgramParameter(RenderingE ngineLwjgl.java:1353) at jpcsp.graphics.RE.BaseRenderingEngineProxy.setProgramParameter(BaseRe nderingEngineProxy.java:787) at jpcsp.graphics.RE.REShader.tryCreateShader(REShader.java:422) at jpcsp.graphics.RE.REShader.createShader(REShader.java:375) at jpcsp.graphics.RE.REShader.loadShaders(REShader.java:475) at jpcsp.graphics.RE.REShader.initShader(REShader.java:181) at jpcsp.graphics.RE.REShader.<init>(REShader.java:105) at jpcsp.graphics.RE.REShader.useShaders(REShader.java:496) at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render ingEngineFactory.java:59) at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render ingEngineFactory.java:92) at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDis play.java:149) at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314) at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343) at sun.awt.RepaintArea.updateComponent(Unknown Source) at sun.awt.RepaintArea.paint(Unknown Source) at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour ce) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour ce) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour ce) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
03-26-2013, 10:41 PM
Carte graphique: "Intel hd graphique"
Intel ® Pentium ® CPU G2020 @2.90Hz Ram: 4.00 Go Thank you ![]()
03-27-2013, 01:06 AM
You can't use shaders with intel graphics, you have to buy proper graphic card
03-27-2013, 02:42 AM
But his CPU is not old at all; according to CPU world it was introduced at January 2013 so maybe it handle some newest Intel HD graphics with OpenGL 4.
So man, what game are you trying to run? You stand an high chance that your game has been tested and works; just look for it here. Use the search box or find it on those list: Compatibility List [Commercial Games] (Part 1) Compatibility List [Commercial Games] (Part 2) If you found the game thread and none post help you, try to post a log. For an "how to" about it, follow this instructions: How to post a log If you feel has been helped, give us a +1 ![]() ![]()
03-27-2013, 11:26 AM
No, pentium cpu's have lowest posible version of integrated graphic which only supports opengl 2.1
There is no way he can enable shaders, he needs new graphic card http://www.intel.com/support/graphics/sb/CS-033757.htm |
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