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Tenchu 4 -JPN -ULJM05425
#1
r3495
The game freeeze in the picture when enable atrac3+ decoding
Attach sceAtrac3plus debug log
   


Attached Files
.zip   log.zip (Size: 11.27 KB / Downloads: 125)
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#2
r3632
sound hang fixed but ...
   
extrernal software rendering work


Attached Files
.7z   profiler.7z (Size: 139.96 KB / Downloads: 137)
.txt   r3632log.txt (Size: 26.56 KB / Downloads: 108)
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#3
Enable the shader implementaion for the "Stencil Test" will help
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#4
Enable the shader implementation for the "Stencil " help
But only have 5 fps.
Worse than extrernal software rendering


Attached Files
.txt   log2.txt (Size: 76.88 KB / Downloads: 112)
.zip   profiler.zip (Size: 121.81 KB / Downloads: 145)
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#5
(09-22-2014, 05:53 AM)sum2012 Wrote: Enable the shader implementation for the "Stencil " help
But only have 5 fps.
Has the performance been impacted by r3587/r3588? I.e. is the performance better with r3586 for these settings?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#6
(09-26-2014, 03:03 PM)gid15 Wrote:
(09-22-2014, 05:53 AM)sum2012 Wrote: Enable the shader implementation for the "Stencil " help
But only have 5 fps.
Has the performance been impacted by r3587/r3588? I.e. is the performance better with r3586 for these settings?
Oh, I just found that Onelight already reported that the problem was related to r3587/r3588:

http://www.emunewz.net/forum/showthread.php?tid=163926

EDIT: performance issue now hopefully fixed with r3639...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#7
(09-26-2014, 03:03 PM)gid15 Wrote:
(09-22-2014, 05:53 AM)sum2012 Wrote: Enable the shader implementation for the "Stencil " help
But only have 5 fps.
Has the performance been impacted by r3587/r3588? I.e. is the performance better with r3586 for these settings?
r3587
       
r3588
           
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#8
r3639 restore the performance.
But I find that the moon have problem

(09-26-2014, 04:13 PM)gid15 Wrote:
(09-26-2014, 03:03 PM)gid15 Wrote:
(09-22-2014, 05:53 AM)sum2012 Wrote: Enable the shader implementation for the "Stencil " help
But only have 5 fps.
Has the performance been impacted by r3587/r3588? I.e. is the performance better with r3586 for these settings?
Oh, I just found that Onelight already reported that the problem was related to r3587/r3588:

http://www.emunewz.net/forum/showthread.php?tid=163926

EDIT: performance issue now hopefully fixed with r3639...


Attached Files Thumbnail(s)
   

.7z   profiler.7z (Size: 85.14 KB / Downloads: 140)
.txt   r3639log.txt (Size: 25.51 KB / Downloads: 106)
Reply
#9
(09-26-2014, 09:53 PM)sum2012 Wrote: r3639 restore the performance.
But I find that the moon have problem

about moon problem, disable Use vertex cache will help.
if one game need Enable the shader implementation for the "Stencil ", you'd better also disable Use vertex cache.
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#10
From the profiler information, this game is often using the BBOX command:
Code:
bbox: called 29318 times, average 162.0 per GE list
Could you test if r3641 has an impact on the performance?

(09-27-2014, 12:11 AM)onelight Wrote:
(09-26-2014, 09:53 PM)sum2012 Wrote: r3639 restore the performance.
But I find that the moon have problem

about moon problem, disable Use vertex cache will help.
if one game need Enable the shader implementation for the "Stencil ", you'd better also disable Use vertex cache.
Could you test if r3643 is helping the problems with the vertex cache?
Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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