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Release of External Software Rendering for JPCSP
#61
I have tested FF4 CC with software renderer again today using revision 7e087e4 . It no longer crashes when either Mist dragon morphs or when enemy summons, these are the good news. Unfortunately the selection hand being randomly invisible remains. When it happens it can be reproduced anywhere, with any menu or during any dialogue with any character / MPC that asks to make a choice except for the main menu and some of it's direct sub-menus. It doesn't happen for these because they share the background layout, I think.
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#62
(08-19-2014, 11:37 AM)iplayemugames Wrote: I have tested FF4 CC with software renderer again today using revision 7e087e4 . It no longer crashes when either Mist dragon morphs or when enemy summons, these are the good news. Unfortunately the selection hand being randomly invisible remains. When it happens it can be reproduced anywhere, with any menu or during any dialogue with any character / MPC that asks to make a choice except for the main menu and some of it's direct sub-menus. It doesn't happen for these because they share the background layout, I think.
Thank you for the re-test!
Does the issue with the disappearing selection hand also happen with the OpenGL renderer? or is it specific to the external software renderer?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#63
(08-19-2014, 02:16 PM)gid15 Wrote:
(08-19-2014, 11:37 AM)iplayemugames Wrote: I have tested FF4 CC with software renderer again today using revision 7e087e4 . It no longer crashes when either Mist dragon morphs or when enemy summons, these are the good news. Unfortunately the selection hand being randomly invisible remains. When it happens it can be reproduced anywhere, with any menu or during any dialogue with any character / MPC that asks to make a choice except for the main menu and some of it's direct sub-menus. It doesn't happen for these because they share the background layout, I think.
Thank you for the re-test!
Does the issue with the disappearing selection hand also happen with the OpenGL renderer? or is it specific to the external software renderer?
It only happens with external software renderer. As a warning, this is pretty hard to reproduce, if you don't get to reproduce right away, there is no chance to reproduce until JPCSP is restarted.
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#64
I discovered another issue with FF4 CC affecting external software renderer exclusively. This one is not so serious as it doesn't hinder gameplay. It appears that the barrier around leading character is missing when stepping over a save point.
This is a common issue with PPSSPP. See: https://github.com/hrydgard/ppsspp/issues/4234
It has been stated in that issue report thread that the bezier / splines curves are to blame. The commit that caused the bug in PPSSPP is here: https://github.com/hrydgard/ppsspp/commit/2b66a85
I attached game save data for quick reproducing.


Attached Files
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#65
(08-20-2014, 08:39 AM)iplayemugames Wrote: I discovered another issue with FF4 CC affecting external software renderer exclusively. This one is not so serious as it doesn't hinder gameplay. It appears that the barrier around leading character is missing when stepping over a save point.
This is a common issue with PPSSPP. See: https://github.com/hrydgard/ppsspp/issues/4234
It has been stated in that issue report thread that the bezier / splines curves are to blame. The commit that caused the bug in PPSSPP is here: https://github.com/hrydgard/ppsspp/commit/2b66a85
I attached game save data for quick reproducing.
I've improved the color handling for the SPLINE/BEZIER in the external software renderer 4a80c11. Is there any improvement?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#66
(08-20-2014, 04:56 PM)gid15 Wrote:
(08-20-2014, 08:39 AM)iplayemugames Wrote: I discovered another issue with FF4 CC affecting external software renderer exclusively. This one is not so serious as it doesn't hinder gameplay. It appears that the barrier around leading character is missing when stepping over a save point.
This is a common issue with PPSSPP. See: https://github.com/hrydgard/ppsspp/issues/4234
It has been stated in that issue report thread that the bezier / splines curves are to blame. The commit that caused the bug in PPSSPP is here: https://github.com/hrydgard/ppsspp/commit/2b66a85
I attached game save data for quick reproducing.
I've improved the color handling for the SPLINE/BEZIER in the external software renderer 4a80c11. Is there any improvement?
Yes, it's fixed. I'll keep testing for invisible selection hand issue.
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#67
PPSSPP add Direct3D9 Rendering mode. it is faster than Opengl
How about jpcsp
   
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#68
as you already aware java is not supporting directx directly. It can only happend with JNI just like software render plugin but i am not sure that anyone is willing to write a new directx9 plugin for it :p
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#69
(09-15-2014, 11:26 AM)onelight Wrote: PPSSPP add Direct3D9 Rendering mode. it is faster than Opengl
How about jpcsp
I'm currently focussing on improving the compatibility and performance of the external software renderer. Direct3D is also not providing (like OpenGL) all the features required to implement 100% of the PSP graphics. The only reason I see to switch from OpenGL to Direct3D would be less buggy D3D drivers. I see however a better chance in the external software renderer to improve the compatibility and avoid buggy drivers as well, this is why I decided to go this way...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#70
(09-15-2014, 11:26 AM)onelight Wrote: PPSSPP add Direct3D9 Rendering mode. it is faster than Opengl
How about jpcsp
Direct3D9 for Windows 8+ ? too oldish and too hackish, just refer to why Dolphin emulator drops Direct3D9 support: https://dolphin-emu.org/blog/2013/10/12/...ns-future/ .
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