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08-25-2014, 07:49 PM
(This post was last modified: 08-25-2014, 08:11 PM by Cyrax_X(Ru4slan has banned) .)
Game working with fonts.Only BOOT.BIN-black screen with 2-9 fps.I in begin stop CRI Server Manager(if you not stop this thread-will infinite loading)
Update:emu has crashed.Maybe, is first 3d playble game!Please, test this game on powerful PC.
Log:
http://pastebin.com/PJttfcC3
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08-25-2014, 08:47 PM
(This post was last modified: 08-26-2014, 08:45 AM by tambre .)
Log has an inline array function... Inline array functions always cause a crash right after them. I think somebody was looking into implementing them.
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(08-25-2014, 08:47 PM) tambre Wrote: Log has an inline array function... Inline array functions always cause a crash right after them. I think somebody was looking into it though.
You fixed this?
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(08-26-2014, 12:05 AM) AlexAltea Wrote: Nope, it wasn't fixed. In fact, inlining vertex data is an unimplemented feature.
Ah.Ok.
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12-14-2014, 10:03 AM
(This post was last modified: 12-14-2014, 10:09 AM by Ru4slan .)
In last revision checking game data...
Log:
RPCS3.zip (Size: 20.01 KB / Downloads: 161)
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12-15-2014, 05:53 PM
(This post was last modified: 12-15-2014, 06:04 PM by Ru4slan .)
Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers
Attached Files
RPCS3.zip (Size: 24.63 KB / Downloads: 133)
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(12-15-2014, 05:53 PM) Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers
Try with this, it shouldn't segfault there anymore.
http://www.mediafire.com/download/v7cdpt...cs3-x64.7z
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(12-16-2014, 01:15 PM) Ru4slan Wrote: (12-16-2014, 10:20 AM) derpf Wrote: (12-15-2014, 05:53 PM) Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers
Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z
Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.
This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash.
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12-16-2014, 01:19 PM
(This post was last modified: 12-16-2014, 01:19 PM by Ru4slan .)
(12-16-2014, 01:17 PM) tambre Wrote: (12-16-2014, 01:15 PM) Ru4slan Wrote: (12-16-2014, 10:20 AM) derpf Wrote: (12-15-2014, 05:53 PM) Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers
Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z
Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.
This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash.No.Game just stop and 60 % CPU usage.And all.After check data-other GCM log(function) stop.
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(12-16-2014, 01:19 PM) Ru4slan Wrote: (12-16-2014, 01:17 PM) tambre Wrote: (12-16-2014, 01:15 PM) Ru4slan Wrote: (12-16-2014, 10:20 AM) derpf Wrote: (12-15-2014, 05:53 PM) Ru4slan Wrote: Game passed check game data.But game stop after resuming Exception: Access violation: addr = 0x0 (is_alive=1, last_syscall=0x7603d3db (cellMsgDialogOpen2))
Log:
https://github.com/Ru4slan/Log-Rpcs3/blo...20Soldiers
Try with this, it shouldn't segfault there anymore. http://www.mediafire.com/download/v7cdpt...cs3-x64.7z
Game stopping on E {RSXThread} TODO: CELL_GCM_NV4097_INLINE_ARRAY(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44340000, 0x0, 0x0, 0x3f800000, 0x44a00000, 0x44340000, 0x0, 0x3f800000, 0x3f800000, 0x44a00000, 0x0, 0x0, 0x3f800000, 0x0) and after check data.
This is very well known - inline vertex drawing is unimplemented and will almost always cause a crash. No.Game just stop and 60 % CPU usage.And all.After check data-other GCM log(function) stop.
Yeah either that or a crash.