Try Out JPCSP Launcher v1.8.0.4 | How to post a log
Ace Combat X - Skies Of Deception - ULUS10176
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09-20-2011, 07:58 AM
(09-19-2011, 09:50 AM)hyakki Wrote: tested in r2315Have you tried some of the video options? e.g. "Enable saving GE screen to Textures" or maybe "Enable shader implementation for Stencil Test"?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
ah seems you're right I didn't have "Enable saving GE screen to Textures" enabled, that fixed the HUD problem, I must of forgot to re-enable it when I tested (initial testing the game only showed a black screen so I was toggling options, (turns out it was the Only GE setting (unchecked) that caused the black screen)
still gets some invalid memory errors every once in awhile (usually during mission replays)
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
(09-20-2011, 11:05 AM)hyakki Wrote: still gets some invalid memory errors every once in awhile (usually during mission replays)Also: Freezes while loading cutscenes/FMVs if Maximum method size isn't set to 3000 (doing so will significantly drops the FPS during briefing and loading, though). Invalid memory errors occurs randomly (mostly in hangar screen and even gameplay in my PC). I'm using svn2324. Config: use vertex cache 1 use shader 1 enable saving GE to textures 1 enable decoding of indexed textures 1 enable dynamic shader generations 1 ignore invalid memory use media engine decode media using SonicStage Maximum method size: either 50 or 3000 (3000 for playing missions with cutscenes) edit: freezing while loading seems to be fixed in the latest SVN. Good work ppl
04-04-2012, 06:23 PM
(04-04-2012, 08:45 AM)hyakki Wrote: r2506 adhocI already had the same issue with BlackDaemon: the MAC address has to be different on the 2 Jpcsp instances. Delete the entry "macAddress" in Settings.properties from one instance and a new random one will be created at the next Jpcsp run. I have to put code in Jpcsp to detect such a situation... this is probably a common pitfall.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
retested in r2511, made sure the client generated a new mac
Server MAC := macAddress=50\:CD\:DC\:B5\:F6\:EB Client MAC := macAddress=88\:80\:EC\:91\:42\:97 When starting game it says all connections lost.
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
04-10-2012, 06:25 PM
Code: java.util.IllegalFormatConversionException: d != jpcsp.HLE.TPointer32
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
(04-10-2012, 06:25 PM)gid15 Wrote: r2528 Multiplayer gets in-game now with both client and server, screens synchronize nicely, also tested remotely with linux and same result.
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
retest @ 2614,
Completed two missions, fully played back 'misson replays' without any errors , tested for about an hour~ Movies, Voices, BGM audio, sfx all is working ok, speed is also good. Moved to Playable.
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
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