The following warnings occurred:
Warning [2] Undefined variable $thumblist - Line: 1021 - File: inc/functions_post.php PHP 8.2.26 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/inc/functions_post.php 1021 errorHandler->error_callback
/inc/functions_post.php 822 get_post_attachments
/showthread.php 1118 build_postbit



This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Vessel [NPUB31447]
#1
rpcs3-v0.0.1-2017-02-11-b407d12e_win64

Grey screen with fps.


Attached Files
.rar   RPCS3Vessel.rar (Size: 39.57 KB / Downloads: 146)
Reply
#2
RPCS3 v0.0.2-5184-bef67c8 Alpha

intro


Attached Files Thumbnail(s)
   

.7z   RPCS3.7z (Size: 73.32 KB / Downloads: 127)
Persian Man Angel
Reply
#3
Game tested using rpcs3-v0.0.3-2017-07-25-ff772dd2_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM); Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

When starting the game with the PPU recompiler, it aborts with the following error: "F {PPU[0x1000000] Thread (main_thread) [0x00c97a34]} class std::runtime_error thrown: Unregistered PPU function".

However, using PPU interpreter (fast), the game goes ingame. Both Vulkan and OpenGL run at ~15-20 fps which feels unplayably slow. Both renderers put some sort of green overlay over the image most of the time. The background music and sound effects skip constantly.

The game can be moved to Ingame. I've attached logs from running both recompiler and interpreter in case it helps.


Attached Files Thumbnail(s)
                       

.7z   log.7z (Size: 77.3 KB / Downloads: 130)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)