05-23-2010, 05:35 AM
Windows port of the UAE Amiga Emulator
http://eab.abime.net/showpost.php?p=671486&postcount=22
Changes :
- keyboard input configuration didn't load correctly (was overwritten by default mappings or mappings were completely erased)
- if at least one rawinput keyboard and mouse is found: skip directinput keyboard and mouse enumeration. Prevents stupid side-effects if both are used simultaneously, for example fullscreen and directinput keyboard enabled: rawinput stops getting any input (and technically directinput is less direct than rawinput, it is only good for joysticks/pads today)
- fixed possible division by zero in new power led code
- statefile_quit=<path> configuration file parameter added, automatically saves state to <path> when emulator is quit normally
- CPU speed and advanced chipset configuration stored in statefiles
- in some situations full-window mode tried to use vsync frame wait (which did nothing and caused warp-mode like speedup)
- added toggle fullwindow<>fullscreen and fullwindow<>window input events
- yet another sprite update, Total Perspective Vortex / Frantic background smallest sprites missed last line of data
http://eab.abime.net/showpost.php?p=671486&postcount=22
Changes :
- keyboard input configuration didn't load correctly (was overwritten by default mappings or mappings were completely erased)
- if at least one rawinput keyboard and mouse is found: skip directinput keyboard and mouse enumeration. Prevents stupid side-effects if both are used simultaneously, for example fullscreen and directinput keyboard enabled: rawinput stops getting any input (and technically directinput is less direct than rawinput, it is only good for joysticks/pads today)
- fixed possible division by zero in new power led code
- statefile_quit=<path> configuration file parameter added, automatically saves state to <path> when emulator is quit normally
- CPU speed and advanced chipset configuration stored in statefiles
- in some situations full-window mode tried to use vsync frame wait (which did nothing and caused warp-mode like speedup)
- added toggle fullwindow<>fullscreen and fullwindow<>window input events
- yet another sprite update, Total Perspective Vortex / Frantic background smallest sprites missed last line of data