This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Angry Birds: Star Wars [BLUS31273]
#1
There are some blinking pixels in the game window.
Log/Screenshot coming.
PC1: Pentium G2020, ASUS Radeon R9 290X, 6GB DDR3, Win 10
PC2: i7-6700HQ, GTX 960M+HD 530, 8GB DDR4, Win 10
yyy.... Pancakes?

PS: My nickname on Discord is eEXEO
Reply
#2
Goes ingame with fonts missing using OpenGL on recent master build v0.0.1-8-60bd2fb. Tried to LLE libfont, but it does no effect.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx


Attached Files Thumbnail(s)
           
Reply
#3
With recent build it gets stuck in Loading Screen.
Reply
#4
What build? Can you check older builds to see when it stopped working?

What does it get stuck with? Please upload a log
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Reply
#5
Build 0.0.2-4454

As said stuck while loading.
Will try to find Build where it stopped working.
Logs are attached.

I've tried the same build with the same LLE as in the older post and it doesn't work. Only white screen with:

F {PPU[0x70000008] Thread () [0x00314a38]} struct vm::access_violation thrown: Access violation reading address 0x0

Logs are attached.


Attached Files
.zip   Logs.zip (Size: 1.5 MB / Downloads: 128)
.zip   Logs.zip (Size: 324.06 KB / Downloads: 123)
Reply
#6
That game has .sdat files, you have to manually decrypt them on older builds otherwise it won't work.

On newer build don't use load required libraries and LLE all modules in BlackDaemon's post plus libvdec as it seems like a HLE libvdec issue
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Reply
#7
Yeah, I know that and I've decrypted and manually select them.
Reply
#8
sdat files don't seem properly decrypted as the emulator crashes trying to read from one as seen there on the log, how did you decrypt them?
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Reply
#9
Sorry, my bad. Didn't read it correctly. I thought you were talking about decrypting the Libs not the .sdat. Sad

Also additional question. Is there a guide on how to manually decrypt the .sdat files?
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)