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Zack Zero [NPUB30681]
#1
Shows some textures in RSX debugger.


Attached Files Thumbnail(s)
   
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#2
rpcs3-ReleaseLLVM-f4cb5257

Render: D3D12

PPU fast SPU ASMJIT

Goes past intro but stops working after loading level. No sound.


Attached Files Thumbnail(s)
               

.rar   RPCS3Zack.rar (Size: 69.34 KB / Downloads: 135)
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#3
Game tested using rpcs3-v0.0.3-2017-07-25-ff772dd2_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

Goes ingame at ~20-30 fps on Vulkan, ~15-20 fps on OpenGL. With Vulkan (screenshots #1-5), effects are a bit hit and miss. Some work fine, some are blackened out. OpenGL (screenshots #6-8) looks a lot better, no black boxes here, just some very short freezes when the game is about to display a complex effect. Both renderers have common issues such as the green backgrounds around grass that should be transparent.

Unlike digitaldude, I don't get any sound issues, it works just fine.

I'd say this should be Ingame for now, maybe even Playable, at least with OpenGL. The low FPS are annoying for a game like this but someone with a faster CPU than me might get acceptable results.


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.7z   log.7z (Size: 157.7 KB / Downloads: 121)
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#4
4770K is already very fast. Ingame for now.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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