08-16-2014, 07:01 AM
Shows some textures in RSX debugger.
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Zack Zero [NPUB30681]
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01-31-2017, 10:48 AM
(This post was last modified: 01-31-2017, 10:49 AM by digitaldude.)
rpcs3-ReleaseLLVM-f4cb5257
Render: D3D12 PPU fast SPU ASMJIT Goes past intro but stops working after loading level. No sound.
07-27-2017, 09:31 AM
(This post was last modified: 07-27-2017, 09:36 AM by Aeternal600.)
Game tested using rpcs3-v0.0.3-2017-07-25-ff772dd2_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Recompiler (LLVM) SPU decoder: Recompiler (ASMJIT) Load liblv2.sprx only GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60 Audio settings: XAudio2 Input/Output: DualShock 4 Goes ingame at ~20-30 fps on Vulkan, ~15-20 fps on OpenGL. With Vulkan (screenshots #1-5), effects are a bit hit and miss. Some work fine, some are blackened out. OpenGL (screenshots #6-8) looks a lot better, no black boxes here, just some very short freezes when the game is about to display a complex effect. Both renderers have common issues such as the green backgrounds around grass that should be transparent. Unlike digitaldude, I don't get any sound issues, it works just fine. I'd say this should be Ingame for now, maybe even Playable, at least with OpenGL. The low FPS are annoying for a game like this but someone with a faster CPU than me might get acceptable results.
07-28-2017, 05:06 PM
4770K is already very fast. Ingame for now.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux |
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