06-24-2020, 02:09 PM
Thanks ,now the fps now always 30 fps
I do not know how to pass the first stage so that I cannot test further
I do not know how to pass the first stage so that I cannot test further
(06-22-2020, 03:34 PM)gid15 Wrote:(06-12-2020, 12:31 PM)sum2012 Wrote: 6d28d87 version
3 fps in jumping
The application is using the rendering buffer as an indexed texture, probably to render some special effects (like recoloring the screen or rendering some shadows).Code:20:05:17 DEBUG ge - GUI - tflush 0x04088000, buffer_width=512 (64,64)
20:05:17 DEBUG ge - GUI - tflush texture_storage=0x7(PSM_32BIT_INDEXED), tex_clut_mode=0x3, tex_clut_addr=0x08A01E60, texture_swizzle=false
Selecting the option "Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)" might help in such situations. Keep both options "Use shaders" and "Enable saving GE screen to textures instead of memory" enabled.