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07-07-2012, 12:56 PM
(This post was last modified: 07-07-2012, 12:57 PM by MaXiMu.)
Same problem Broken shaders with GPU Nvidia 8800 But If enabled dynamic shader generation in the video configuration shaders enabled option working in my case i do not find any secondary error glitches more than that.
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I'm thinking of upgrading to 304.79. Is this issue solved in r2601 version? Thanks!
Microsoft Windows 7 Home Premium x64-based PC
Intel® Core i5-2310 CPU @ 2.90GHz, 3101 Mhz, 4 Core(s), 4
Installed Physical Memory (RAM) 8,00 GB
NVIDIA GeForce GTX 550 Ti (306.23 win7 64bit drivers)
1.023,69 MB Adapter RAM
jpcsp-2574-windows-amd64
jdk-7 windows-x64-02_may_2012 Java
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Logic dictate that it's up to nvidia to clean up their mess.
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(07-07-2012, 09:15 PM)bugmenot Wrote: Logic dictate that it's up to nvidia to clean up their mess.
I guess so too... I'll be waiting for the stable drivers.I'll be sticking with 304.48 until then... hope they will solve those issues until the next stable release! Thanks for replying!
Microsoft Windows 7 Home Premium x64-based PC
Intel® Core i5-2310 CPU @ 2.90GHz, 3101 Mhz, 4 Core(s), 4
Installed Physical Memory (RAM) 8,00 GB
NVIDIA GeForce GTX 550 Ti (306.23 win7 64bit drivers)
1.023,69 MB Adapter RAM
jpcsp-2574-windows-amd64
jdk-7 windows-x64-02_may_2012 Java
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07-07-2012, 11:27 PM
(This post was last modified: 07-07-2012, 11:34 PM by hyakki.)
Probably just a driver bug, if it still happens in the next few 304 drivers then good chance something has permanently changed, btw I tried some other OpenGL apps (like dolphin, nvidia opengl demos :p) and they work ok but I'm not sure how/if they utilize shaders...
I also tried the updating to the latest lwjgl (2.8.4 6/3/12) and the nightly lwjgl builds, but shaders still don't work without using the dynamic shader generation option.
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I've discovered that it's possible to enable VAO and dynamic shader generation together without getting graphical glitches. After starting up JPCSP but before loading any game, disable dynamic shader generation but leave VAO enabled. After loading and running the game, enable dynamic shader generation and the graphics should show up normally. If VAO and dynamic shader generation are both enabled before loading and running a game, graphical glitches will show up but the severity depends on the game.