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Warhammer 40,000: Squad Command - USA - ULUS10313
#5
gid15,

Yes, but unfortunately game stuck after first two videos (before it was possible to skip (Only GE + Disable reserved thread memory + Disable audio threads + Enable waitThreadEndCB) since faked MPEG video was disabled, now if i try to use "Disable audio threads" it stuck on first video)

r1929
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
5097 [Emu] INFO  runtime - Using Compiler
5187 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B7328C by Native Code 'strlen'
5190 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B6F540-0x08B6F5E4 by Native Code 'memset'
5296 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B6F0BC by Native Code 'memcpy'
5318 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
5318 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=11
5397 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B73138 by Native Code 'strcmp'
5413 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.pak flags = 1 permissions = 00
5466 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
5466 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
5466 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
5468 [SfxLite Play Thread] INFO  hle.sceSasCore - __sceSasInit(0x08D5B440, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
5707 [user_main] ERROR emu - Problem using intBitsToFloat: 0xFF93DBC3 != 0xFFD3DBC3
5817 [user_main] ERROR emu - Problem using intBitsToFloat: 0x7FB7765F != 0x7FF7765F
5996 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08D577F8, mode=0, gameName=ULUS10313, saveName=SETT00, fileName=SETTINGS.BIN
6504 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6512 [user_main] INFO  compiler - Replacing CodeBlock at 0x08850100 by Native Code 'nop'
6515 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6526 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6537 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6548 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
6548 [GUI] ERROR ge - Aborting current list processing due to too many errors
7016 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E518C by Native Code 'nop'
7017 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
7018 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/psmf.prx'): module from banlist not loaded
7018 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
7023 [user_main] WARN  emu - Encrypted file not supported! (~SCE)
7023 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx') encrypted module not loaded
7024 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libpsmfplayer'
7025 [user_main] INFO  hle.sceMpeg - sceMpegInit
7028 [user_main] INFO  hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x8400000, displayBufferSize=0x300000, playbackThreadPriority=0x2b
7052 [user_main] INFO  stdout - [disc0:/PSP_GAME/USRDIR/video/title_esrb_eng.pmf]
7064 [user_main] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/video/title_esrb_eng.pmf' PSMF file loaded.
7066 [user_main] INFO  hle.scePsmfPlayer - Found play info data: videoCodec=0xe, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
37837 [user_main] INFO  hle.sceMpeg - sceMpegFinish
37838 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x22, argsize=0, argp=0x0, status=0x0, option=0x0)
37838 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'libpsmfplayer'
37839 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=22)
37839 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x1e, argsize=0, argp=0x0, status=0x0, option=0x0)
37839 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'psmf'
37840 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=1e)
37840 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
37840 [user_main] INFO  compiler - Replacing CodeBlock at 0x088E519C by Native Code 'nop'
38342 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
38342 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/psmf.prx'): module from banlist not loaded
38342 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
38343 [user_main] WARN  emu - Encrypted file not supported! (~SCE)
38344 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx') encrypted module not loaded
38344 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libpsmfplayer'
38344 [user_main] INFO  hle.sceMpeg - sceMpegInit
38345 [user_main] INFO  hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x8400000, displayBufferSize=0x300000, playbackThreadPriority=0x2b
38346 [user_main] INFO  stdout - [disc0:/PSP_GAME/USRDIR/video/intro.pmf]
38355 [user_main] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/video/intro.pmf' PSMF file loaded.
38355 [user_main] INFO  hle.scePsmfPlayer - Found play info data: videoCodec=0xe, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
38901 [user_main] INFO  hle.sceMpeg - sceMpegFinish
38901 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x29, argsize=0, argp=0x0, status=0x0, option=0x0)
38902 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'libpsmfplayer'
38902 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=29)
38902 [user_main] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x25, argsize=0, argp=0x0, status=0x0, option=0x0)
38902 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'psmf'
38902 [user_main] WARN  hle.ModuleMgrForUser - PARTIAL: sceKernelUnloadModule(uid=25)
38903 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
39234 [user_main] INFO  compiler - Replacing CodeBlock at 0x08863B24 by Native Code 'nop'
39279 [user_main] INFO  compiler - Replacing CodeBlock at 0x088D3464 by Native Code 'nop'
39702 [user_main] ERROR emu - Problem using intBitsToFloat: 0xFFBD7C04 != 0xFFFD7C04
39704 [user_main] ERROR emu - Problem using intBitsToFloat: 0xFFBD7C04 != 0xFFFD7C04
39764 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454A PC=08000030
39765 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454B PC=08000030
39765 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454C PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454D PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454E PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD520454F PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204550 PC=08000030
39766 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204551 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204552 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204553 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204554 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204555 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204556 PC=08000030
39767 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204557 PC=08000030
39768 [user_main] ERROR memory - write8 - Invalid memory address : 0xD5204558 PC=08000030
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x00000019 v1:0xD5204559
a0:0xD520454A a1:0x08DF75AB a2:0x00000011 a3:0x000001F1
t0:0x08DF75A4 t1:0xD5204552 t2:0x000001F8 t3:0xD520474A
t4:0x08C3BC78 t5:0x08E0EDC9 t6:0x08DF5DB0 t7:0x00000001
s0:0x08E08EE0 s1:0x00000200 s2:0x00009898 s3:0xD520454A
s4:0x08E08F10 s5:0x00009698 s6:0x00000000 s7:0x00000000
t8:0x08E08E94 t9:0x0885801C k0:0x09FFFB00 k1:0x00000000
gp:0x08C43990 sp:0x09FFE170 fp:0x00000000 ra:0x08A110B4
0x08000030: 0x0010290C - syscall    0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 14600 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0019 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x29 Initial Priority: 0x29
Thread Entry: 0x08000040 Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 184 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x29 Initial Priority: 0x20
Thread Entry: 0x088041F8 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 30428661 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SfxLite Play Thread' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x088E1F10 Stack: 0x09FADC00 - 0x09FBDC00 Stack Size: 0x00010000
Thread Run Clocks: 63333 Exit Code: 0x800201A4
Thread Wait Type: None Us: 8136 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016C62CC 23880396 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   X]
Fragmented memory: 0014BF00 1359616 bytes
[              X                                            XXXXX]
------------------------------------------------------------
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RE: Warhammer 40,000: Squad Command - USA - ULUS10313 - by BlackDaemon - 12-23-2010, 06:11 PM

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