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Akimi Village [NPUA30036]

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anything show up in the RSX debugger ? and make sure to check write color buffer to see if something will show up .
no it does not

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(06-23-2014, 08:30 AM)aniruddh Wrote: no it does not

Alright thanks. From the log , it is not even creating new FBO yet .
Build: 71b21fe
LLE: libsre, libsail

Black screen with 0.00FPS, throws the following exception:
·E LDR: Unknown function '0xD9B8C0EE' in module 'cellSysmodule' (index 2975)
·F {PPU[0x3f] Thread (_libsail-control) [0x00815cbc]} class fmt::exception thrown: Function not registered (index 2975)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:155)

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.7z   RPCS3.7z (Size: 20.92 KB / Downloads: 39)
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Goes ingame with some glitches using OpenGL on recent master build v0.0.1-8-60bd2fb.

LLE used
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libsail.prx
- libsail_avi.prx
- libsail_rec.prx

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Framerate is playable now I think. Game is playable.

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.rar   RPCS3akimi.rar (Size: 489.19 KB / Downloads: 30)
Moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)

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