This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
System requirements for shaders...
#1
Do i just need a Video card that has Memory and Shader Clock Speed in order to get it visible on my game?

Because when i select shaders I get a black screen.

[Image: awd.png]

thats my video specs
Processor: AMD Phenom II X4 970 3.7 GHz, GPU: Geforce GTX 550 Ti, Ram: 16 GB, Windows 7 64-bit
Reply
#2
According to Nvidia's specifications your card should support shader model 3.0 and DirectX 9.0. The GPU-Z utility may just be unable to read shader and memory clocks correctly. Not sure, why shaders in JPCSP don't work though. In any case I recommend you to try if this happens with discrete video card, because integrated cards may miss some important graphics extensions and may be too slow for JPCSP too.
Reply
#3
haha i'm gonna get a Geforce 9850 after my friend moves in 2 weeks for $30 from him so i'll try tht then.
Processor: AMD Phenom II X4 970 3.7 GHz, GPU: Geforce GTX 550 Ti, Ram: 16 GB, Windows 7 64-bit
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)