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Nascar - USA - ULUS10122
#1
r1891
Code:
2209 [GUI] INFO  emu - Jpcsp v0.6
2217 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10122
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.71
REGION = 32768
TITLE = NASCARĀ®
probably homebrew? false
2222 [GUI] DEBUG hle - Loading HLE firmware up to version 271
2226 [GUI] INFO  emu - Loading global compatibility settings
2226 [GUI] INFO  ge - Only GE Graphics: false
2255 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2256 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2256 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2256 [GUI] INFO  memory - Ignore invalid memory access: false
2258 [GUI] DEBUG emu - No patch file found for this game
2267 [GUI] DEBUG runtime - RuntimeContext.reset
2356 [GUI] DEBUG hle - Loading HLE firmware up to version 271
2373 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2373 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B85BE8 - 08B85BE8
2400 [GUI] DEBUG memory - PH#1: loading program 08B85BE8 - 08B87164 - 08C3A568
2401 [GUI] DEBUG memory - PH alloc consumption 00436568 (mem 000B3404)
2401 [GUI] DEBUG memory - .bss: clearing section 08B87180 - 08C3A568 (len 000B33E8)
2402 [GUI] DEBUG memory - .rel.text: relocating 113958 entries
2442 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2442 [GUI] DEBUG memory - .rel.lib.stub: relocating 84 entries
2442 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
2443 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2443 [GUI] DEBUG memory - .rel.rodata: relocating 7200 entries
2447 [GUI] DEBUG memory - .rel.data: relocating 10720 entries
2454 [GUI] DEBUG memory - .rel.eh_frame: relocating 3 entries
2454 [GUI] DEBUG memory - .rel.cplinit: relocating 383 entries
2455 [GUI] DEBUG memory - .rel.linkonce.d: relocating 242 entries
2455 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
2456 [GUI] INFO  emu - Found ModuleInfo name:'"Nascar"' version:0101 attr:00000000 gp:00000000
2456 [GUI] DEBUG memory - Reserving 0x436568 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2457 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x436568, addr=0x08804000: returns 0x08804000
2459 [GUI] INFO  emu - Found 256 imports from 28 modules
2460 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08A0D54C
2460 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08A0D8AC
2460 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08B06850
2461 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2461 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2461 [GUI] INFO  emu - 256 NIDS mapped
2463 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2586 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2586 [GUI] DEBUG runtime - Switching to Thread root
2587 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2617 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2617 [GUI] INFO  ge - OpenGL version: 4.1.0
2618 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2618 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2618 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2624 [GUI] INFO  ge - Using VBO
2625 [GUI] DEBUG ge - bindBuffer 0, 1
2625 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2626 [GUI] INFO  ge - Using shaders with Skinning
2627 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2757 [GUI] DEBUG ge - useProgram 3
2758 [GUI] DEBUG ge - bindBuffer 1, 2
2758 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
2764 [GUI] DEBUG ge - bindBuffer 0, 3
2764 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2779 [GUI] DEBUG ge - bindBuffer 0, 4
2779 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2788 [GUI] DEBUG ge - bindBuffer 0, 5
2789 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2789 [GUI] DEBUG ge - genTexture
2790 [GUI] DEBUG ge - bindTexture 1
2790 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2791 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2791 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2792 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2792 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2793 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2793 [GUI] DEBUG ge - useProgram 3
2793 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2793 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2794 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2794 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2794 [GUI] DEBUG ge - startDisplay
2794 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2794 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2795 [GUI] DEBUG ge - bindTexture 1
2795 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2795 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2796 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2796 [GUI] DEBUG ge - disableFlag GU_BLEND
2797 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2797 [GUI] DEBUG ge - disableFlag GU_FOG
2797 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2797 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2798 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2798 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2798 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2798 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2798 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2799 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2799 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2799 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2799 [GUI] DEBUG ge - setDepthMask disabled
2800 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2800 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2800 [GUI] DEBUG ge - setFrontFace clockwise
2800 [GUI] DEBUG ge - setBones count=0
2801 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2802 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2802 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2802 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2803 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2803 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2803 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2803 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2804 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2804 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2804 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2805 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2805 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2805 [GUI] DEBUG ge - disableClientState 0
2805 [GUI] DEBUG ge - enableVertexAttribArray 0
2806 [GUI] DEBUG ge - disableClientState 1
2806 [GUI] DEBUG ge - disableClientState 2
2806 [GUI] DEBUG ge - disableClientState 3
2806 [GUI] DEBUG ge - enableVertexAttribArray 4
2806 [GUI] DEBUG ge - bindBuffer 0, 5
2807 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2807 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2807 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2808 [GUI] DEBUG ge - bindBuffer 1, 2
2808 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2808 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2809 [GUI] DEBUG ge - setTextureFunc func=0
2809 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2809 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2809 [GUI] DEBUG ge - setFrontFace counter-clockwise
2809 [GUI] DEBUG ge - endDirectRendering
2810 [GUI] DEBUG ge - useProgram 0
2810 [GUI] DEBUG ge - endDisplay
2810 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3017 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3018 [GUI] DEBUG ge - useProgram 3
3018 [GUI] DEBUG ge - disableFlag GU_LIGHT0
3018 [GUI] DEBUG ge - disableFlag GU_LIGHT1
3018 [GUI] DEBUG ge - disableFlag GU_LIGHT2
3018 [GUI] DEBUG ge - disableFlag GU_LIGHT3
3019 [GUI] DEBUG ge - startDisplay
3019 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
3019 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3019 [GUI] DEBUG ge - bindTexture 1
3019 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
3020 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
3020 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
3020 [GUI] DEBUG ge - disableFlag GU_BLEND
3021 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
3021 [GUI] DEBUG ge - disableFlag GU_FOG
3021 [GUI] DEBUG ge - disableFlag GU_LIGHTING
3021 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
3021 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
3022 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
3022 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
3022 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
3022 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3022 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3022 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3023 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3023 [GUI] DEBUG ge - setDepthMask disabled
3023 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
3023 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
3023 [GUI] DEBUG ge - setFrontFace clockwise
3024 [GUI] DEBUG ge - setBones count=0
3024 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
3024 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
3024 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
3025 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
3025 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
3025 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
3025 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
3026 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
3026 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
3026 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
3026 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
3027 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
3027 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
3027 [GUI] DEBUG ge - disableClientState 0
3027 [GUI] DEBUG ge - disableClientState 1
3027 [GUI] DEBUG ge - disableClientState 2
3028 [GUI] DEBUG ge - disableClientState 3
3028 [GUI] DEBUG ge - bindBuffer 0, 5
3028 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
3028 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
3029 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3029 [GUI] DEBUG ge - bindBuffer 1, 2
3029 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
3029 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
3029 [GUI] DEBUG ge - setTextureFunc func=0
3029 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
3030 [GUI] DEBUG ge - setTextureWrapMode 0, 0
3030 [GUI] DEBUG ge - setFrontFace counter-clockwise
3030 [GUI] DEBUG ge - endDirectRendering
3030 [GUI] DEBUG ge - useProgram 0
3030 [GUI] DEBUG ge - endDisplay
3030 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders


Attached Files Thumbnail(s)
                                           
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#2
ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server/Client
Code:
66064 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x0, netinitThreadPri=0x20, netinitThreadStack=0x0)
66065 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
66066 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=48, product=0x08B75A98
66068 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8a6e680, adhocctlHandlerArg=0x8c6c700)
Reply
#3
using r 3093
missing music and during the game the engine sound keeps on cutting out
other than that no other problems so far
can be moved to playable
here is a compiler log


Attached Files
.7z   log.7z (Size: 1.98 MB / Downloads: 144)
Reply
#4
Moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
Reply
#5
here is a jpcsp trace log


Attached Files
.zip   log.zip (Size: 5.73 KB / Downloads: 154)
Reply
#6
using r 3696
during races the car engine noise still cuts on and off
using the external software renderer the screen has little blacks dots
here is an info log


Attached Files Thumbnail(s)
   

.zip   log.zip (Size: 3.42 KB / Downloads: 130)
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