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Monster Jam: Urban Assault - USA - ULUS10379
#1
r2273
Code:
1694 [GUI] INFO  emu - Java version: 1.6.0_26 (1.6.0_26-b03)
1695 [GUI] INFO  emu - Jpcsp v0.6
1697 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10379
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 4.05
REGION = 32768
TITLE = Monster Jam: Urban Assault
probably homebrew? false
1703 [GUI] DEBUG hle - Loading HLE firmware up to version 405
1772 [GUI] INFO  emu - Loading global compatibility settings:
1773 [GUI] INFO  emu - Configuration / Region
1775 [GUI] INFO  emu -     Language                                 [English]
1775 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
1776 [GUI] INFO  emu -     Daylight savings:                        [Off]
1776 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
1776 [GUI] INFO  emu -     Time format:                             [24H]
1777 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
1777 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
1777 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
1778 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
1778 [GUI] INFO  emu - Configuration / Video
1778 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
1778 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
1779 [GUI] INFO  emu -     [ ] Use vertex cache
1779 [GUI] INFO  emu -     [ ] Use shaders (experimental)
1779 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
1780 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
1780 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
1780 [GUI] INFO  emu -     [ ] Enable saving GE screen to Textures instead of Memory
1781 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
1781 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
1781 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
1782 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
1782 [GUI] INFO  emu - Configuration / Audio
1782 [GUI] INFO  emu -     [ ] Disable audio threads
1782 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
1783 [GUI] INFO  emu -     [ ] Disable audio blocking
1783 [GUI] INFO  emu - Configuration / Memory
1783 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
1784 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
1784 [GUI] INFO  emu - Configuration / Media
1787 [GUI] INFO  emu -     [X] Use Media Engine
1788 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
1788 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
1788 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
1788 [GUI] INFO  emu - Configuration / Compiler
1789 [GUI] INFO  emu -     [X] Use compiler (dynarec)
1789 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
1789 [GUI] INFO  emu -     [3000] Maximum method size
1789 [GUI] INFO  emu - Configuration / Crypto
1790 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
1790 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
1790 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
1790 [GUI] INFO  emu - Configuration / Display
1791 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
1791 [GUI] INFO  emu -     Resolution:                              [Native]
1791 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
1791 [GUI] INFO  ge - Only GE Graphics: false
1792 [GUI] INFO  hle.sceMpeg - Media Engine enabled
1817 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1818 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1818 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1818 [GUI] INFO  memory - Ignore invalid memory access: false
1822 [GUI] DEBUG emu - No patch file found for this game
2046 [GUI] DEBUG hle - Loading HLE firmware up to version 405
2150 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x30D900, addr=0x08804000: returns 0x08804000
2154 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2154 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2155 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2155 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2156 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2255 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
2274 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
2274 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
2274 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
2274 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
2332 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
2558 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
2564 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
2569 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
2573 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
2577 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
2582 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
2586 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
2590 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
2594 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
2598 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
2602 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
2605 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
2610 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
2614 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
2618 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2622 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2622 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2623 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2670 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2670 [GUI] INFO  ge - OpenGL version: 4.1.0
2670 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2671 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2671 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2677 [GUI] INFO  ge - Using VBO
2708 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2708 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2710 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2733 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2733 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2734 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage
Code:
20539 [root] WARN  hle - Unsupported syscall 2037 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
20558 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=c
20666 [TorusGames] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
20667 [TorusGames] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
20669 [TorusGames] WARN  hle - tryCreateFpl not enough free mem (want=33554432, free=21635840, diff=11918592)
20670 [TorusGames] WARN  hle - tryCreateFpl not enough free mem (want=25165824, free=21635840, diff=3529984)
20670 [TorusGames] WARN  hle - tryCreateFpl not enough free mem (want=23068672, free=21635840, diff=1432832)
20670 [TorusGames] WARN  hle - tryCreateFpl not enough free mem (want=22020096, free=21635840, diff=384256)
20671 [TorusGames] WARN  hle - tryCreateFpl not enough free mem (want=21757952, free=21635840, diff=122112)
20671 [TorusGames] WARN  hle - tryCreateFpl not enough free mem (want=21692416, free=21635840, diff=56576)
20671 [TorusGames] WARN  hle - tryCreateFpl not enough free mem (want=21659648, free=21635840, diff=23808)
20671 [TorusGames] WARN  hle - tryCreateFpl not enough free mem (want=21643264, free=21635840, diff=7424)
20672 [TorusGames] WARN  hle - tryCreateFpl not enough free mem (want=21639168, free=21635840, diff=3328)
20689 [TorusGames] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
20735 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
20788 [TorusGames] INFO  hle.sceSasCore - __sceSasInit(0x08B0B240, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
20801 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20802 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20846 [TorusGames] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/audio.fev flags = 1 permissions = 0400
20866 [TorusGames] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x2E
20912 [TorusGames] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/audio.fev flags = 1 permissions = 00
20933 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20934 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20935 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20935 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20936 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20936 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20937 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20937 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20938 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20938 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20938 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20939 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20939 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20939 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20940 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20940 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20941 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20942 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20943 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20943 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20943 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20944 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20944 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20944 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20945 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20945 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20946 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20946 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20946 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20947 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20947 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20948 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20948 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20949 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20949 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20949 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
20950 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
20950 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
21349 [TorusGames] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/packfile.dat flags = 1 permissions = 0400
21839 [TorusGames] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08AD0F38, mode=8(SIZES), gameName=ULUS10379, saveName=DATA00, fileName=SECURE.BIN
21922 [TorusGames] WARN  hle.sceUtility - Memory Stick Full Space = no data found!
28212 [TorusGames] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/activisn.bik flags = 1 permissions = 00
29893 [TorusGames] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x3E
29970 [TorusGames] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x3A
29971 [TorusGames] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x43
30195 [TorusGames] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/torus.bik flags = 1 permissions = 00
31062 [TorusGames] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x4C
31138 [TorusGames] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x48
31139 [TorusGames] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x51
31362 [TorusGames] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/mj.bik flags = 1 permissions = 00
33098 [TorusGames] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x5A
33149 [TorusGames] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x56
33149 [TorusGames] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x5F
36919 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
36925 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
36957 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
36957 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
36958 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
36958 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
36959 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
36960 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
36996 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
36996 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
37156 [TorusGames] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/menu1.bik flags = 1 permissions = 00
37317 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
37318 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
41641 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
41641 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
41744 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
41744 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
42431 [TorusGames] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08AD0938, mode=5(LISTSAVE), gameName=ULUS10379, saveName=DATA00, fileName=SECURE.BIN, saveNameList=[DATA00, DATA01, DATA02, DATA03, DATA04]
42840 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
42841 [TorusGames] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x67
47310 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
47311 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
49443 [TorusGames] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x6B
49486 [TorusGames] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x70
49486 [TorusGames] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd unknown thread 0x74
50698 [FMOD thread for FMOD_NONBLOCKING] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/comen.fsb flags = 1 permissions = 00
58735 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
58735 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58735 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
58735 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58738 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
58739 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58739 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
58739 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58744 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
58744 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58753 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
58753 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58753 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
58754 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58754 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
58754 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58820 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
58821 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58821 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
58822 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58823 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
58823 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
58824 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
58824 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
59498 [TorusGames] WARN  hle.ThreadManForUser - hleKernelLockMutex uid=0, count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false -  - unknown UID
59499 [TorusGames] WARN  hle.ThreadManForUser - sceKernelUnlockMutex unknown uid
Code:
java.lang.RuntimeException: Method code too large!
    at org.objectweb.asm.MethodWriter.a(Unknown Source)
    at org.objectweb.asm.ClassWriter.toByteArray(Unknown Source)
    at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:514)
    at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:528)
    at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:338)
    at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:397)
    at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:368)
    at jpcsp.Allegrex.compiler.CompilerClassLoader.findClass(CompilerClassLoader.java:50)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at _S1_2_881F430.s(_S1_2_881F430.java:4356)
    at _S1_2_882089C.s(_S1_2_882089C.java:712)
    at _S1_2_882089C.exec(_S1_2_882089C.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
    at _S1_2_88CC4FC.s(_S1_2_88CC4FC.java:52)
    at _S1_2_8818BD0.s(_S1_2_8818BD0.java:148)
    at _S1_2_8818BD0.exec(_S1_2_8818BD0.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
    at _S1_2_8816DE4.s(_S1_2_8816DE4.java:56)
    at _S1_2_8816DE4.exec(_S1_2_8816DE4.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
    at _S1_2_880F1CC.s(_S1_2_880F1CC.java:100)
    at _S1_2_882CF10.s(_S1_2_882CF10.java:904)
    at _S1_2_8831C6C.s(_S1_2_8831C6C.java:280)
    at _S1_2_8831C6C.exec(_S1_2_8831C6C.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
    at _S1_2_88CC4FC.s(_S1_2_88CC4FC.java:52)
    at _S1_2_882D694.s(_S1_2_882D694.java:72)
    at _S1_2_882D694.exec(_S1_2_882D694.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
    at _S1_2_8902308.s(_S1_2_8902308.java:76)
    at _S1_2_8836460.s(_S1_2_8836460.java:60)
    at _S1_2_8836460.exec(_S1_2_8836460.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
    at _S1_2_8902308.s(_S1_2_8902308.java:76)
    at _S1_2_8827CF0.s(_S1_2_8827CF0.java:44)
    at _S1_2_88827A4.s(_S1_2_88827A4.java:404)
    at _S1_2_888331C.s(_S1_2_888331C.java:60)
    at _S1_2_888348C.s(_S1_2_888348C.java:48)
    at _S1_2_88D2A90.s(_S1_2_88D2A90.java:120)
    at _S1_2_88D2B94.s(_S1_2_88D2B94.java:28)
    at _S1_2_88D2B94.exec(_S1_2_88D2B94.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:704)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Code:
------------------------------------------------------------
Thread ID - 0x0000000D
Th Name   - TorusGames
zr:0x00000000 at:0x088471BC v0:0x09FBF710 v1:0x09FBF470
a0:0x09A3B4F0 a1:0x09A3F240 a2:0x09FBF5C0 a3:0x00000000
t0:0x09A3B9D0 t1:0x09FBF6D0 t2:0x09FBF450 t3:0x09FBF410
t4:0x09FBF520 t5:0x09A3B958 t6:0x00000000 t7:0x08D1A5E4
s0:0x09FBF5C0 s1:0x09A3B4F0 s2:0x09FBF4E0 s3:0x09FBF6D0
s4:0x09A3B4F0 s5:0x09FBF6D0 s6:0x09A3B9D0 s7:0x09A3B8B0
t8:0x00000000 t9:0xFFFFFFFF k0:0x09FBFB00 k1:0x00000000
gp:0x08AF3168 sp:0x09FBF3F0 fp:0x09A3F240 ra:0x08820538
0x08000030: 0x001134CC - syscall    0x044D3 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0033 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09F9F400 - 0x09F9FC00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD SAS update/mix thread' ID: 0x0020 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x08 Initial Priority: 0x08
Thread Entry: 0x089A1A00 Stack: 0x09FA3C00 - 0x09FB3C00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 977 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD file thread' ID: 0x0081 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089A1A00 Stack: 0x09F94C00 - 0x09F96C00 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0080) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD stream thread' ID: 0x0028 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x0C Initial Priority: 0x0C
Thread Entry: 0x089A1A00 Stack: 0x09F9FC00 - 0x09FA3C00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 7135 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x0880478C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x000D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'TorusGames' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x088D2B94 Stack: 0x09FB3C00 - 0x09FBFC00 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD thread for FMOD_NONBLOCKING' ID: 0x0079 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089A1A00 Stack: 0x09F97400 - 0x09F9F400 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0078) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  079A7900 127564032 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00084700 542464 bytes
[        X                                                    XXX]
------------------------------------------------------------


Attached Files Thumbnail(s)
               
Reply
#2
The "Method code too large!" exception should probably get fixed by updating to Java 7. The newly updated ASM 4.0 RC1 library is fully designed to be Java 7 compatible, so now it may have this kind of issues with Java 6's old bytecode format. Sad
Reply
#3
I installed JDK 7 (release version), but unfortunately problem not solved. Sad
Code:
java.lang.RuntimeException: Method code too large!
    at org.objectweb.asm.MethodWriter.a(Unknown Source)
    at org.objectweb.asm.ClassWriter.toByteArray(Unknown Source)
    at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:514)
    at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:528)
    at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:338)
    at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:397)
    at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:368)
    at jpcsp.Allegrex.compiler.CompilerClassLoader.findClass(CompilerClassLoader.java:50)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at _S1_2_881F430.s(_S1_2_881F430.java:4356)
    at _S1_2_882089C.s(_S1_2_882089C.java:712)
    at _S1_2_882089C.exec(_S1_2_882089C.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
    at _S1_2_88CC4FC.s(_S1_2_88CC4FC.java:52)
    at _S1_2_8818BD0.s(_S1_2_8818BD0.java:148)
    at _S1_2_8818BD0.exec(_S1_2_8818BD0.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
    at _S1_2_8816DE4.s(_S1_2_8816DE4.java:56)
    at _S1_2_8816DE4.exec(_S1_2_8816DE4.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
    at _S1_2_880F1CC.s(_S1_2_880F1CC.java:100)
    at _S1_2_882CF10.s(_S1_2_882CF10.java:904)
    at _S1_2_8831C6C.s(_S1_2_8831C6C.java:280)
    at _S1_2_8831C6C.exec(_S1_2_8831C6C.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
    at _S1_2_88CC4FC.s(_S1_2_88CC4FC.java:52)
    at _S1_2_882D694.s(_S1_2_882D694.java:72)
    at _S1_2_882D694.exec(_S1_2_882D694.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
    at _S1_2_8902308.s(_S1_2_8902308.java:76)
    at _S1_2_8836460.s(_S1_2_8836460.java:60)
    at _S1_2_8836460.exec(_S1_2_8836460.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:119)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:198)
    at _S1_2_8902308.s(_S1_2_8902308.java:76)
    at _S1_2_8827CF0.s(_S1_2_8827CF0.java:44)
    at _S1_2_88827A4.s(_S1_2_88827A4.java:404)
    at _S1_2_888331C.s(_S1_2_888331C.java:60)
    at _S1_2_888348C.s(_S1_2_888348C.java:48)
    at _S1_2_88D2A90.s(_S1_2_88D2A90.java:120)
    at _S1_2_88D2B94.s(_S1_2_88D2B94.java:28)
    at _S1_2_88D2B94.exec(_S1_2_88D2B94.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:704)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Code:
------------------------------------------------------------
Thread ID - 0x0000000D
Th Name   - TorusGames
zr:0x00000000 at:0x088471BC v0:0x09FBF710 v1:0x09FBF470
a0:0x09A3B4F0 a1:0x09A3F240 a2:0x09FBF5C0 a3:0x00000000
t0:0x09A3B9D0 t1:0x09FBF6D0 t2:0x09FBF450 t3:0x09FBF410
t4:0x09FBF520 t5:0x09A3B958 t6:0x00000000 t7:0x08D1B024
s0:0x09FBF5C0 s1:0x09A3B4F0 s2:0x09FBF4E0 s3:0x09FBF6D0
s4:0x09A3B4F0 s5:0x09FBF6D0 s6:0x09A3B9D0 s7:0x09A3B8B0
t8:0x00000000 t9:0xFFFFFFFF k0:0x09FBFB00 k1:0x00000000
gp:0x08AF3168 sp:0x09FBF3F0 fp:0x09A3F240 ra:0x08820538
0x08000030: 0x0011384C - syscall    0x044E1 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0033 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09F9F400 - 0x09F9FC00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD SAS update/mix thread' ID: 0x0020 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x08 Initial Priority: 0x08
Thread Entry: 0x089A1A00 Stack: 0x09FA3C00 - 0x09FB3C00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 976 us, rest 0 us) Us: 976 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD file thread' ID: 0x0081 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089A1A00 Stack: 0x09F94C00 - 0x09F96C00 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0080) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD stream thread' ID: 0x0028 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x0C Initial Priority: 0x0C
Thread Entry: 0x089A1A00 Stack: 0x09F9FC00 - 0x09FA3C00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 2807 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x0880478C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x000D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'TorusGames' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x088D2B94 Stack: 0x09FB3C00 - 0x09FBFC00 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD thread for FMOD_NONBLOCKING' ID: 0x0079 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089A1A00 Stack: 0x09F97400 - 0x09F9F400 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0078) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  079A7900 127564032 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00084700 542464 bytes
[        X                                                    XXX]
------------------------------------------------------------
Reply
#4
Hmmm is working for me no crashes but I Used 50 Method size Big Grin

Playable no bugs in the gameplay O_o? 60fps but slowdown only the impacts in some zones to 20-40fps on my pc.

Configuration log in this test.

Code:
0    GUI    INFO    emu    Java version: 1.7.0 (1.7.0-b147)
15    GUI    INFO    emu    Jpcsp v0.6
31    GUI    INFO    emu    UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10379 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.00 PARENTAL_LEVEL = 3 PSP_SYSTEM_VER = 4.05 REGION = 32768 TITLE = Monster Jam: Urban Assault probably homebrew? false
156    GUI    INFO    emu    Loading global compatibility settings:
156    GUI    INFO    emu    Configuration / Region
156    GUI    INFO    emu     Language [EspaƱol]
156    GUI    INFO    emu     Button preference: ["O" for "Enter"]
156    GUI    INFO    emu     Daylight savings: [Off]
156    GUI    INFO    emu     Time zone offset in minutes (GMT+/-): [0]
156    GUI    INFO    emu     Time format: [24H]
156    GUI    INFO    emu     Date format: [YYYY-MM-DD]
156    GUI    INFO    emu     WLAN power saving mode: [Off]
156    GUI    INFO    emu     Ad hoc channel: [Auto]
171    GUI    INFO    emu     Nickname: []
171    GUI    INFO    emu    Configuration / Video
171    GUI    INFO    emu     [ ] Disable VBO (automatically disabled if not supported)
171    GUI    INFO    emu     [ ] Only GE graphics (not recommended for homebrew)
171    GUI    INFO    emu     [ ] Use vertex cache
171    GUI    INFO    emu     [X] Use shaders (experimental)
171    GUI    INFO    emu     [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
171    GUI    INFO    emu     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
171    GUI    INFO    emu     [ ] Enable VAO (only relevant when using shaders and vertex cache)
171    GUI    INFO    emu     [X] Enable saving GE screen to Textures instead of Memory
171    GUI    INFO    emu     [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
171    GUI    INFO    emu     [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
171    GUI    INFO    emu     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
171    GUI    INFO    emu     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
171    GUI    INFO    emu    Configuration / Audio
171    GUI    INFO    emu     [ ] Disable audio threads
171    GUI    INFO    emu     [ ] Disable audio channels (not recommended)
171    GUI    INFO    emu     [ ] Disable audio blocking
171    GUI    INFO    emu    Configuration / Memory
171    GUI    INFO    emu     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
171    GUI    INFO    emu     [X] Ignore unmapped imports (not recommended)
171    GUI    INFO    emu    Configuration / Media
171    GUI    INFO    emu     [X] Use Media Engine
171    GUI    INFO    emu     [ ] Extract media files to tmp folder
171    GUI    INFO    emu     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
171    GUI    INFO    emu     [X] Use non-native fonts from flash0 folder
171    GUI    INFO    emu    Configuration / Compiler
171    GUI    INFO    emu     [X] Use compiler (dynarec)
171    GUI    INFO    emu     [ ] Output profiler info to profiler.txt (only for compiler)
171    GUI    INFO    emu     [50] Maximum method size


Attached Files Thumbnail(s)
           
[Image: 1388267.png]
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#5
(08-16-2011, 07:32 PM)MaXiMu Wrote: Hmmm is working for me no crashes but I Used 50 Method size Big Grin

Hmm... Just as I thought.
I've suggested this to Darth1701 in "Dead or Alive". Thanks for testing it here MaXiMu! Smile
Hopefully, this should be enough for certain heavy games.
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#6
Aha, that's it! Smile Thanks for solution, MaXiMu. Wink Got it working with "1000 maximum method size".
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#7
(08-16-2011, 08:05 PM)BlackDaemon Wrote: Aha, that's it! Smile Thanks for solution, MaXiMu. Wink Got it working with "1000 maximum method size".

Ah, thanks for checking BlackDaemon! Smile
1000 should probably be enough for most games, it seems like it's the 3000 size limit that is causing the recent issue with the new library in some games. Of course, 50 is not always advisable for every game. Wink
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#8
(08-16-2011, 06:34 PM)BlackDaemon Wrote: I installed JDK 7 (release version), but unfortunately problem not solved. Sad
Code:
java.lang.RuntimeException: Method code too large!
    at org.objectweb.asm.MethodWriter.a(Unknown Source)
    at org.objectweb.asm.ClassWriter.toByteArray(Unknown Source)
    at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:514)
    at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:528)
    at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:338)
    at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:397)
    at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:368)
This should be fixed in r2292. ASM 4.0 changed it's behavior and the compiler had to be adapted.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#9
ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

[Image: ULUS10379_r2506_test.avi]
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