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LEGO® Batman™: The Videogame - US - ULUS10380
#1
History:
http://jpcsp.org/forum/viewtopic.php?f=28&t=7154

r1580

Compatibility:
Video: Use Viewport

The major problem with this game is that some of the bottom part of the picture is missing so you can't see all of the game action. Other than that it would be playable. Notice: The "videos" are not pre-rendered but all rendered with the game engine.


Attached Files Thumbnail(s)
                                                       

.7z   legobatman.7z (Size: 95.34 KB / Downloads: 193)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#2
(06-18-2010, 08:41 AM)Darth1701 Wrote: History:
http://jpcsp.org/forum/viewtopic.php?f=28&t=7154

r1580

Compatibility:
Video: Use Viewport

The major problem with this game is that some of the bottom part of the picture is missing so you can't see all of the game action. Other than that it would be playable. Notice: The "videos" are not pre-rendered but all rendered with the game engine.

As with the other LEGO games:

Settings now:

r1586

works with Media Engine enabled (but movies are jumpy, jitters back and forth, not something you wanna watch for a longer period of time)

Compatibility:
Memory: Ignore invalid memory access

now you can see more of the actual gameplay but this has a price: You can't see the initial menu at the starting screen, you have to press X for New Game, ingame the menu is still not fully visible but better.

There are "real" movies also in the game, work with ME but jumpy

So, with all the trouble it's still only half-playable


Attached Files Thumbnail(s)
                                                               
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#3
using r 3190
game keeps pausing with errors
last worked in r 3181 and is broken from r 3182
here is an info log


Attached Files
.zip   log.zip (Size: 3.26 KB / Downloads: 203)
Reply
#4
(05-31-2013, 11:30 AM)nash67 Wrote: using r 3190
game keeps pausing with errors
last worked in r 3181 and is broken from r 3182
here is an info log
Is it possible the generate a complete DEBUG log until the first ERROR?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#5
here is a debug log but it didnt even get to the first error
it is like it is stuck in a loop


Attached Files
.zip   log.zip (Size: 1.61 MB / Downloads: 192)
Reply
#6
(05-31-2013, 11:30 AM)nash67 Wrote: using r 3190
game keeps pausing with errors
last worked in r 3181 and is broken from r 3182
here is an info log
I found the issue by reviewing again the code change. Now hopefully fixed in r3191.

Thank you for identifying the exact revision Smile
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#7
using r 3193
goes ingame again
just has the graphic problems of not taking up the whole screen
here is an info log


Attached Files
.zip   log.zip (Size: 147.08 KB / Downloads: 185)
Reply


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